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*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="jmartkdr2" data-source="post: 8271414" data-attributes="member: 7017304"><p>I feel the need to step back and ask a couple clarifying, framing questions, to make sure we aren't talking past each other:</p><p></p><p>1. How are you defining a 'heist'? What are the essential components that must be present?</p><p></p><p>2. Do you believe it is <em>impossible</em>, with or without houserules, to run a heist in 5e DnD?</p><p></p><p>3. If the answer to 2 is "yes, but...", do you believe 5e DnD does a crap job of running heists without extensive implicit or explicit houserules?</p><p></p><p>(My answers: 1. An adventure where the objective is to steal something with as little violence as possible. 2. Yes, it is possible. 3. 5e using RAW only does a poor job of it.)</p><p></p><p>If this isn't sarcasm, we're not speaking the same language.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8271414, member: 7017304"] I feel the need to step back and ask a couple clarifying, framing questions, to make sure we aren't talking past each other: 1. How are you defining a 'heist'? What are the essential components that must be present? 2. Do you believe it is [I]impossible[/I], with or without houserules, to run a heist in 5e DnD? 3. If the answer to 2 is "yes, but...", do you believe 5e DnD does a crap job of running heists without extensive implicit or explicit houserules? (My answers: 1. An adventure where the objective is to steal something with as little violence as possible. 2. Yes, it is possible. 3. 5e using RAW only does a poor job of it.) If this isn't sarcasm, we're not speaking the same language. [/QUOTE]
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