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<blockquote data-quote="doctorbadwolf" data-source="post: 8271733" data-attributes="member: 6704184"><p>Why is it odd? I’m not trying to play Aliens, I’m trying to run a fantasy horror story wherein the PCs cannot escape, cannot fight the monster headon and survive, and are in a fairly advanced facility with a lot of moving and movable parts they can try to use cleverly.</p><p></p><p>There are probably things from the Aliens rpg that would help me do that, and it will be less work for me than it would be to try and make the Alien rpg do heroic fantasy. </p><p></p><p>I’m not trying to run a game wherein you play a crew of professional criminals that all can do eachother’s jobs competently, I’ve got a story wherein the PCs will need something that is best gotten via criminal caper, and those PCs have to figure out how to use their competencies to do it. Part of the fun is that Vidanya the Paladin isn’t sneaky and doesn’t know how to hack magical systems, while Ocuthim the Kobold Wizard is small and able to hide and an expert hacker (Wizard, scribe), and Khalid is an expert sneak, able to teleport short distances sometimes, and dangerous in unarmed combat, etc, and if one of them gets taken out the team will struggle to fill their role. </p><p> </p><p>If I get a good group together to play an actual “we are all professional criminals/spies/assassins/etc” campaign, it may be worth it to run that in Blades rather than D&D. It mostly depends on the group and what everyone wants from the experience. Also, whether any Blades playbooks can do any kind of magic. My group has a strong bent away from super-low magic games where a PC basically cannot play a magic user. Also for me, why play it as a fantasy game if the PCs can’t be supernatural? </p><p></p><p>But as I’ve said before, I’ve played very little Blades, and it was a simplified version that probably didn’t give a great impression of what the game is actually like. That GM tends to strip most of the mechanics out of a game and play the most simplified version possible.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8271733, member: 6704184"] Why is it odd? I’m not trying to play Aliens, I’m trying to run a fantasy horror story wherein the PCs cannot escape, cannot fight the monster headon and survive, and are in a fairly advanced facility with a lot of moving and movable parts they can try to use cleverly. There are probably things from the Aliens rpg that would help me do that, and it will be less work for me than it would be to try and make the Alien rpg do heroic fantasy. I’m not trying to run a game wherein you play a crew of professional criminals that all can do eachother’s jobs competently, I’ve got a story wherein the PCs will need something that is best gotten via criminal caper, and those PCs have to figure out how to use their competencies to do it. Part of the fun is that Vidanya the Paladin isn’t sneaky and doesn’t know how to hack magical systems, while Ocuthim the Kobold Wizard is small and able to hide and an expert hacker (Wizard, scribe), and Khalid is an expert sneak, able to teleport short distances sometimes, and dangerous in unarmed combat, etc, and if one of them gets taken out the team will struggle to fill their role. If I get a good group together to play an actual “we are all professional criminals/spies/assassins/etc” campaign, it may be worth it to run that in Blades rather than D&D. It mostly depends on the group and what everyone wants from the experience. Also, whether any Blades playbooks can do any kind of magic. My group has a strong bent away from super-low magic games where a PC basically cannot play a magic user. Also for me, why play it as a fantasy game if the PCs can’t be supernatural? But as I’ve said before, I’ve played very little Blades, and it was a simplified version that probably didn’t give a great impression of what the game is actually like. That GM tends to strip most of the mechanics out of a game and play the most simplified version possible. [/QUOTE]
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