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<blockquote data-quote="doctorbadwolf" data-source="post: 8271855" data-attributes="member: 6704184"><p>That is hyperbolic, way past the point where it's bad advice and crappy behavior.</p><p></p><p>Absolutely never said anything remotely like this. A heist game, if done well, should be better than 5e at running a heist game. That isn't even really relevant to whether 5e can smoothly be modified to have some heist elements like flashbacks in the hands of the PCs and use of optional non-binary ability check resolution to run heists successfully. Which is what I actually said.</p><p></p><p>Right, so for me 4e wasn't that easy to add significant things to. On the other hand, probably less would need to be added for a lot of story types. On the other other hand, 5e is at least as easy to run, IMO, and doesn't fight you at all if you just use 4e skill challenges in it, or steal 4e's rules for stealth (which are basically what I've seen many brand new players assume stealth would work like. You make a check to become hidden, and then you're hidden until something makes you not hidden. Simple.), or seal 4e's active uses of the knowledge skills, etc. </p><p></p><p>But mostly, I know from experience that 5e can successfully do a lot of genre variants, and support many different playstyles, with fairly small changes, and go even further if you're willing to put in a bit more work. </p><p></p><p>Hell, in terms of archetypes from one genre to another, making subclasses is dirt simple, and making classes is only a big undertaking if you're making it for mass consumption and/or a potentially 1-20 campaign. Races are super simple. </p><p></p><p>5e and 4e both benefit from really good math (at most levels) that won't break easily, which also makes them easier to mod than games with greater math scaling. 5e then adds the benefit of fewer mathematical moving parts in the system than the 2 editions before it and most other rules heavy games (I might call 5e rules medium. It definitely isn't rules light), which also makes modding easier. </p><p></p><p>My 5e DnD isn't the same as Hussar's 5e DnD. That is literally the intention of the designers, and it's a benefit to the game.</p><p></p><p>Oof yeah. Someone, I think in another thread, claimed that 3e was more versatile than 5e and I just...inhabited the incredulous blinking man gif for a solid minute. But I am biased by the fact that I think 3(.5)e was a very bad game.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8271855, member: 6704184"] That is hyperbolic, way past the point where it's bad advice and crappy behavior. Absolutely never said anything remotely like this. A heist game, if done well, should be better than 5e at running a heist game. That isn't even really relevant to whether 5e can smoothly be modified to have some heist elements like flashbacks in the hands of the PCs and use of optional non-binary ability check resolution to run heists successfully. Which is what I actually said. Right, so for me 4e wasn't that easy to add significant things to. On the other hand, probably less would need to be added for a lot of story types. On the other other hand, 5e is at least as easy to run, IMO, and doesn't fight you at all if you just use 4e skill challenges in it, or steal 4e's rules for stealth (which are basically what I've seen many brand new players assume stealth would work like. You make a check to become hidden, and then you're hidden until something makes you not hidden. Simple.), or seal 4e's active uses of the knowledge skills, etc. But mostly, I know from experience that 5e can successfully do a lot of genre variants, and support many different playstyles, with fairly small changes, and go even further if you're willing to put in a bit more work. Hell, in terms of archetypes from one genre to another, making subclasses is dirt simple, and making classes is only a big undertaking if you're making it for mass consumption and/or a potentially 1-20 campaign. Races are super simple. 5e and 4e both benefit from really good math (at most levels) that won't break easily, which also makes them easier to mod than games with greater math scaling. 5e then adds the benefit of fewer mathematical moving parts in the system than the 2 editions before it and most other rules heavy games (I might call 5e rules medium. It definitely isn't rules light), which also makes modding easier. My 5e DnD isn't the same as Hussar's 5e DnD. That is literally the intention of the designers, and it's a benefit to the game. Oof yeah. Someone, I think in another thread, claimed that 3e was more versatile than 5e and I just...inhabited the incredulous blinking man gif for a solid minute. But I am biased by the fact that I think 3(.5)e was a very bad game. [/QUOTE]
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