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<blockquote data-quote="AbdulAlhazred" data-source="post: 8271940" data-attributes="member: 82106"><p>You know, what I ACTUALLY PLAY is my own game, which started as a 'hack' of 4e, but nowadays really bears only a 'process resemblance' and some basic mechanical similarity (there are checks, there are ability scores, there is a d20). So, one might ask why might I not simply base that on 5e? </p><p></p><p>What does 5e actually offer? If I were to mash 4e with 5e, ALL I WOULD DO is replace 5e stuff with 4e stuff! I'd have defenses instead of saves. I'd have A/E/D/U powers instead of 5e mish mash class features plus neo-Vancian casting. I'd play on a grid with 4e style action economy. I'd use SCs. I'd use 4e's bonuses and skill set, etc. Where I didn't do that, I would not particularly want to adopt what 5e replaced it with. I mean, 4e and 5e are both recognizably 'd20' systems and share a lot of basic mechanical characteristics, but there's nothing special about the way 5e did anything, from my perspective.</p><p></p><p>I mean, I thought about this back when 5e launched and I was already hacking away on 4e and building and playing new stuff. I would have gladly adopted any improvements. I just literally did not find one. Where 5e doesn't actually undermine things 4e did that I like, it simply doesn't seem BETTER. TBH there is one thing that 5e is a lot better at than 4e, and that is emulating 2e! I mean, that's pretty much what 5e is, a cleaned up and modernized 2e. </p><p></p><p>So starting from 4e is a shorter path to the game I'm interested in playing, and since it wouldn't be that similar to 5e anyway, I don't see where I'd gain any 'points' in terms of, say, claiming to be building a 5e variant. I mean, I could, probably, licensewise, claim that, if I were to publish my stuff. I'd still stick with exactly what I have though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8271940, member: 82106"] You know, what I ACTUALLY PLAY is my own game, which started as a 'hack' of 4e, but nowadays really bears only a 'process resemblance' and some basic mechanical similarity (there are checks, there are ability scores, there is a d20). So, one might ask why might I not simply base that on 5e? What does 5e actually offer? If I were to mash 4e with 5e, ALL I WOULD DO is replace 5e stuff with 4e stuff! I'd have defenses instead of saves. I'd have A/E/D/U powers instead of 5e mish mash class features plus neo-Vancian casting. I'd play on a grid with 4e style action economy. I'd use SCs. I'd use 4e's bonuses and skill set, etc. Where I didn't do that, I would not particularly want to adopt what 5e replaced it with. I mean, 4e and 5e are both recognizably 'd20' systems and share a lot of basic mechanical characteristics, but there's nothing special about the way 5e did anything, from my perspective. I mean, I thought about this back when 5e launched and I was already hacking away on 4e and building and playing new stuff. I would have gladly adopted any improvements. I just literally did not find one. Where 5e doesn't actually undermine things 4e did that I like, it simply doesn't seem BETTER. TBH there is one thing that 5e is a lot better at than 4e, and that is emulating 2e! I mean, that's pretty much what 5e is, a cleaned up and modernized 2e. So starting from 4e is a shorter path to the game I'm interested in playing, and since it wouldn't be that similar to 5e anyway, I don't see where I'd gain any 'points' in terms of, say, claiming to be building a 5e variant. I mean, I could, probably, licensewise, claim that, if I were to publish my stuff. I'd still stick with exactly what I have though. [/QUOTE]
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