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<blockquote data-quote="AbdulAlhazred" data-source="post: 8271980" data-attributes="member: 82106"><p>Well, I may be being overly critical of 5e, or seeming so, in that there are things about 5e that I LIKE. For instance, I think 4e has too many powers/feats/features in it that are just hair-splittingly small variations of each other. It also has a design of classes which pushes you to constant 'gardening' where you always have to be working out what next thing you need to add in order to either maintain your cutting-edge focus on what your character does, or add that next bit that will take it where you want it to go. 5e has a LOT less of that. Granted, you kind of do this level 3 dance where you really aren't actually able to pick all your main picks right away, which I am not fond of, but once you do 3rd level, you ARE pretty set.</p><p></p><p>I mean, my Battlemaster. So, I had to pick a few things at level one, obviously, like TWF style, and then at level 3 Battlemaster, and pick my initial combat tricks, and whatever. Still, a bit fewer choices than 4e. Since then though, not much. I mean, sure, I look at feats now and then and think, "well, I could take that" and then just pick the obvious ASI. I don't NEED any of them to make my character a dual wielding dodging punish you if you come at me, punish you if you avoid me giant pain in the bad guy's butt. I'll probably go back and take a feat or two at some point, and I do get a new Battlemaster option every so often, but heck, I pretty much use Distracting Strike ALL THE TIME anyway, lol (maybe Riposte now and then). </p><p></p><p>So, it isn't that I have not taken note of certain things about 5e and internalized those lessons in HoML, I have. It is just that my game is not ever going to be close enough to 5e that I'd use actual 5e stuff in it, verbatim (or 4e stuff actually anymore). So, it wouldn't gain me much to have 5e, theoretically, as a 'base'. I could. I'd just graft a lot of 4e stuff on. In fact I'm thinking about, in HoML2, really redesigning the whole concept of 'defenses'. I had taken them directly off 4e, and that worked, but I think there are even more interesting possibilities that go beyond where either 4e or 5e are now.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8271980, member: 82106"] Well, I may be being overly critical of 5e, or seeming so, in that there are things about 5e that I LIKE. For instance, I think 4e has too many powers/feats/features in it that are just hair-splittingly small variations of each other. It also has a design of classes which pushes you to constant 'gardening' where you always have to be working out what next thing you need to add in order to either maintain your cutting-edge focus on what your character does, or add that next bit that will take it where you want it to go. 5e has a LOT less of that. Granted, you kind of do this level 3 dance where you really aren't actually able to pick all your main picks right away, which I am not fond of, but once you do 3rd level, you ARE pretty set. I mean, my Battlemaster. So, I had to pick a few things at level one, obviously, like TWF style, and then at level 3 Battlemaster, and pick my initial combat tricks, and whatever. Still, a bit fewer choices than 4e. Since then though, not much. I mean, sure, I look at feats now and then and think, "well, I could take that" and then just pick the obvious ASI. I don't NEED any of them to make my character a dual wielding dodging punish you if you come at me, punish you if you avoid me giant pain in the bad guy's butt. I'll probably go back and take a feat or two at some point, and I do get a new Battlemaster option every so often, but heck, I pretty much use Distracting Strike ALL THE TIME anyway, lol (maybe Riposte now and then). So, it isn't that I have not taken note of certain things about 5e and internalized those lessons in HoML, I have. It is just that my game is not ever going to be close enough to 5e that I'd use actual 5e stuff in it, verbatim (or 4e stuff actually anymore). So, it wouldn't gain me much to have 5e, theoretically, as a 'base'. I could. I'd just graft a lot of 4e stuff on. In fact I'm thinking about, in HoML2, really redesigning the whole concept of 'defenses'. I had taken them directly off 4e, and that worked, but I think there are even more interesting possibilities that go beyond where either 4e or 5e are now. [/QUOTE]
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