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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8272039" data-attributes="member: 7026617"><p>And of course one can't ignore the familiarity factor. Its entirely possible to accept that a bespoke game will handle the particular thing its designed to do better than whatever general purpose tool you have (though I'm still struggling to think of any incarnation of D&D as a really general-purpose tool) while still not thinking it does so <em>so much better</em> from your POV to overcome the familiarity issue.</p><p></p><p>And of course this can vary as to the particulars; I'm very unlikely to use a general purpose system (barring one that got its start for this purpose like Hero) for superhero games even though I know a couple of them really well, because I've been underwhelmed (Savage Worlds) to really underwhelmed (GURPS) by how they do so (and this is when you consider that as my exchange with Ruin Explorer earlier in the thread showed, I have less really specific expectations about degree of genre representation than some). On the other hand, if I'm going to run an exploring-other-planets game I might very well because other than providing me some possibly useful random tables, I'm not sold that a dedicated game would actually bring anything to the table I care about I wouldn't get out of one of those general purpose systems.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8272039, member: 7026617"] And of course one can't ignore the familiarity factor. Its entirely possible to accept that a bespoke game will handle the particular thing its designed to do better than whatever general purpose tool you have (though I'm still struggling to think of any incarnation of D&D as a really general-purpose tool) while still not thinking it does so [I]so much better[/I] from your POV to overcome the familiarity issue. And of course this can vary as to the particulars; I'm very unlikely to use a general purpose system (barring one that got its start for this purpose like Hero) for superhero games even though I know a couple of them really well, because I've been underwhelmed (Savage Worlds) to really underwhelmed (GURPS) by how they do so (and this is when you consider that as my exchange with Ruin Explorer earlier in the thread showed, I have less really specific expectations about degree of genre representation than some). On the other hand, if I'm going to run an exploring-other-planets game I might very well because other than providing me some possibly useful random tables, I'm not sold that a dedicated game would actually bring anything to the table I care about I wouldn't get out of one of those general purpose systems. [/QUOTE]
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