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<blockquote data-quote="pemerton" data-source="post: 8272191" data-attributes="member: 42582"><p>[USER=29398]@Lanefan[/USER], [USER=6696971]@Manbearcat[/USER] </p><p></p><p>In my Prince Valiant game two of the PCs were (in their original builds) near-identical: without collaborating, two players built their knights each with Brawn 4 and Presence 3, and with 9 ranks allocated across 14 skills as Arms 3; Archery, Hunting and Riding all 1; and 3 ranks across Fellowship and Healing (one was 2-1, the other 1-2).</p><p></p><p>One player described his character as a "middle-aged knight who has achieved little"; the other player's knight was young and strapping. They therefore decided they were father and son.</p><p></p><p>That is why they travel together.</p><p></p><p>Since then more skill ranks have been added, but they still remain highly overlapping in their competences: the father is Arms 4, Archery 1, Battle 6, Riding 2, Hunting 1, Courtesie 1, Fellowship 1, Oratory 2, Healing 2; the son is Arms 4, Archery 1, Battle 6, Riding 1, Hunting 1, Courtesie 2, Fellowship 2, Healing 4.</p><p></p><p>They still travel together. The son is Grand Master of the military order that they founded; the father is Marshall. Both have married during over the course of the campaign, the younger to his sweetheart Violette, the older (established as having been widowed) a primarily political marriage to the Lady Alia, only surviving heir to the Duke of Bordeaux.</p><p></p><p>Besides the family bond between the two of them, the two are more effective than one on his own: for instance in two of their last three battles they have been successful in splitting their forces into separate units, one commanded by the Grand Master and the other by the Marshall.</p><p></p><p>Niche protection/distributed competence is not the only reason for people to work together!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8272191, member: 42582"] [USER=29398]@Lanefan[/USER], [USER=6696971]@Manbearcat[/USER] In my Prince Valiant game two of the PCs were (in their original builds) near-identical: without collaborating, two players built their knights each with Brawn 4 and Presence 3, and with 9 ranks allocated across 14 skills as Arms 3; Archery, Hunting and Riding all 1; and 3 ranks across Fellowship and Healing (one was 2-1, the other 1-2). One player described his character as a "middle-aged knight who has achieved little"; the other player's knight was young and strapping. They therefore decided they were father and son. That is why they travel together. Since then more skill ranks have been added, but they still remain highly overlapping in their competences: the father is Arms 4, Archery 1, Battle 6, Riding 2, Hunting 1, Courtesie 1, Fellowship 1, Oratory 2, Healing 2; the son is Arms 4, Archery 1, Battle 6, Riding 1, Hunting 1, Courtesie 2, Fellowship 2, Healing 4. They still travel together. The son is Grand Master of the military order that they founded; the father is Marshall. Both have married during over the course of the campaign, the younger to his sweetheart Violette, the older (established as having been widowed) a primarily political marriage to the Lady Alia, only surviving heir to the Duke of Bordeaux. Besides the family bond between the two of them, the two are more effective than one on his own: for instance in two of their last three battles they have been successful in splitting their forces into separate units, one commanded by the Grand Master and the other by the Marshall. Niche protection/distributed competence is not the only reason for people to work together! [/QUOTE]
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