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<blockquote data-quote="AbdulAlhazred" data-source="post: 8272202" data-attributes="member: 82106"><p>OK, I mean, you may FAIL to frame your SCs well, and thus have what you later deem to be the 'wrong level of granularity'. I mean, picking the right framing is something I've been advising people on for a long time too, so no argument there. However, that isn't an inherent problem with the system. Also it kind of depends on the type and variety of action. If I was running a game full of heists (and decided it would be in 4e, for whatever reason) then I think framing each heist as an SC would be both logical and probably work quite well. I can think of other possiblities though, which experience might prove out to be better. I'd also assume such a game wouldn't be exactly like BitD, it would probably have some other non-heist related parts to it, which an SC can also handle. </p><p></p><p>Also, SCs are not 'a few dice rolls', certainly not any more than a combat is, or any more than a BitD heist is. Its an evolving fiction in which certain conflict points are resolved by chucking dice and manipulating a tally. I've had SCs that lasted 3 sessions, and many of them last an hour or more, with a lot going on in them. </p><p></p><p>I don't know of many GOOD published SCs. There are some that can work fine, but I don't think WotC really grokked it that well, even though they wrote it. YMMV. My problem is, some random unstructured concatenation of dice rolls doesn't work that well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8272202, member: 82106"] OK, I mean, you may FAIL to frame your SCs well, and thus have what you later deem to be the 'wrong level of granularity'. I mean, picking the right framing is something I've been advising people on for a long time too, so no argument there. However, that isn't an inherent problem with the system. Also it kind of depends on the type and variety of action. If I was running a game full of heists (and decided it would be in 4e, for whatever reason) then I think framing each heist as an SC would be both logical and probably work quite well. I can think of other possiblities though, which experience might prove out to be better. I'd also assume such a game wouldn't be exactly like BitD, it would probably have some other non-heist related parts to it, which an SC can also handle. Also, SCs are not 'a few dice rolls', certainly not any more than a combat is, or any more than a BitD heist is. Its an evolving fiction in which certain conflict points are resolved by chucking dice and manipulating a tally. I've had SCs that lasted 3 sessions, and many of them last an hour or more, with a lot going on in them. I don't know of many GOOD published SCs. There are some that can work fine, but I don't think WotC really grokked it that well, even though they wrote it. YMMV. My problem is, some random unstructured concatenation of dice rolls doesn't work that well. [/QUOTE]
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