Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8272345" data-attributes="member: 18"><p>I think the big problem here is that Hussar has this like mental image of a heist that doesn't really match what other people (except maybe tetra) have. Like, the way he's describing it, the second the guard realizes you're not who you say you are, he's forced to immediately radio in to his colleagues or start hollering at the top of his lungs or whatever, without even trying to ascertain the situation, and then bells start ringing and all hell breaks loose, and it's like if they have guards like that, and a system like that, you need a plan where that isn't going to happen (like maybe you need to dig into the vault or something).</p><p></p><p>But really, guards are likely to be people (sometimes they'll be monsters or things, but those have different ways of dealing with them). Most people don't want to be embarrassed, don't want to die, and don't like pain, and do like being alive, money, safety and so on. They aren't simply metagame constructs or suicidal maniacs (I mean, mostly).</p><p></p><p>This embarrassment thing is particularly important. People don't like to cry wolf, and the sort of people who become guards are disproportionately likely to be either lazy or bullies or both. This isn't theory - if you look at real-world heists a lot of them succeed because guards are lazy and guards don't want to be embarrass themselves by unnecessarily calling other guards, let alone the police. Fear is a big motivator too - that can work for you or against you.</p><p></p><p>If a guard sees through your disguise, he probably still doesn't know who you are. If you're on your own, and look non-threatening under the disguise, he may well attempt to constrain or bully you, and might get another guard to help (depending on the culture of the place), but probably isn't ringing the alarm. Or he might try and get you to reveal who you are. If he sees through the disguise and realizes that there's a decent chance you're extremely dangerous, especially if your group outnumbers him, he may well attempt deception of his own as he tries to get away from you, preferably putting an impassable obstacle (like a heavy door) between you, and then try and raise the alarm, because he doesn't want to die horribly or be turned into a frog or whatever. Or he may try to get you to leave, continuing to pretend you are who you said you are, but saying that he needs to wait for his manager, please come back later or w/e.</p><p></p><p>And all the details matter. If he has a silent panic-button (hyper-advanced for most D&D settings), he's probably going to press that if he's at all scared. Ultimately though, if he's a person, he probably just wants to go home today with all his limbs. So then we have to factor in what happens if he screws up? Is there a villain in charge of him? Is he in a position to torture/murder people who fail him? That can also be a double-edged sword - fear of the villain may make him obey the villain, but he may also be more willing to let the PCs through if they're going to kill the villain or create a situation in which the guard can escape (and bribery can factor in). Or he can just decide letting himself getting tied up and/or knocked out is the right way to go - most real people decide <em>exactly that</em> in heists and robberies.</p><p></p><p>The ideal heist is you get in, take the thing, you get out, nobody even knows you were there - you were a ghost.</p><p></p><p>But many heists can never go that well, because for that to even be possible you need flawed security. And there are countless situations less ideal than that, but which are still successful.</p><p></p><p>(Hussar's scenario would make sense with fanatics, or well-disciplined well-trained modern-day soldiers guarding a military base, note. But it's not very broadly applicable.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8272345, member: 18"] I think the big problem here is that Hussar has this like mental image of a heist that doesn't really match what other people (except maybe tetra) have. Like, the way he's describing it, the second the guard realizes you're not who you say you are, he's forced to immediately radio in to his colleagues or start hollering at the top of his lungs or whatever, without even trying to ascertain the situation, and then bells start ringing and all hell breaks loose, and it's like if they have guards like that, and a system like that, you need a plan where that isn't going to happen (like maybe you need to dig into the vault or something). But really, guards are likely to be people (sometimes they'll be monsters or things, but those have different ways of dealing with them). Most people don't want to be embarrassed, don't want to die, and don't like pain, and do like being alive, money, safety and so on. They aren't simply metagame constructs or suicidal maniacs (I mean, mostly). This embarrassment thing is particularly important. People don't like to cry wolf, and the sort of people who become guards are disproportionately likely to be either lazy or bullies or both. This isn't theory - if you look at real-world heists a lot of them succeed because guards are lazy and guards don't want to be embarrass themselves by unnecessarily calling other guards, let alone the police. Fear is a big motivator too - that can work for you or against you. If a guard sees through your disguise, he probably still doesn't know who you are. If you're on your own, and look non-threatening under the disguise, he may well attempt to constrain or bully you, and might get another guard to help (depending on the culture of the place), but probably isn't ringing the alarm. Or he might try and get you to reveal who you are. If he sees through the disguise and realizes that there's a decent chance you're extremely dangerous, especially if your group outnumbers him, he may well attempt deception of his own as he tries to get away from you, preferably putting an impassable obstacle (like a heavy door) between you, and then try and raise the alarm, because he doesn't want to die horribly or be turned into a frog or whatever. Or he may try to get you to leave, continuing to pretend you are who you said you are, but saying that he needs to wait for his manager, please come back later or w/e. And all the details matter. If he has a silent panic-button (hyper-advanced for most D&D settings), he's probably going to press that if he's at all scared. Ultimately though, if he's a person, he probably just wants to go home today with all his limbs. So then we have to factor in what happens if he screws up? Is there a villain in charge of him? Is he in a position to torture/murder people who fail him? That can also be a double-edged sword - fear of the villain may make him obey the villain, but he may also be more willing to let the PCs through if they're going to kill the villain or create a situation in which the guard can escape (and bribery can factor in). Or he can just decide letting himself getting tied up and/or knocked out is the right way to go - most real people decide [I]exactly that[/I] in heists and robberies. The ideal heist is you get in, take the thing, you get out, nobody even knows you were there - you were a ghost. But many heists can never go that well, because for that to even be possible you need flawed security. And there are countless situations less ideal than that, but which are still successful. (Hussar's scenario would make sense with fanatics, or well-disciplined well-trained modern-day soldiers guarding a military base, note. But it's not very broadly applicable.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top