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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8272374" data-attributes="member: 18"><p>I don't get why you think it's that clear-cut, or why you think it's harder to recover in D&D, than say Shadowrun or Cyberpunk 2020? Can you explain that?</p><p></p><p>Because I don't think it inherently is. In practice, a certain subset of DMs turn any failure into combat (as we've seen with Hussar's "catastrophe" deal, presumably he's one of them), and don't allow recovery from failures to happen, but I don't think that's inherent to D&D, or RAW.</p><p></p><p>Systems which let players assert fiction by metafictional methods rather than diegetic ones are easier to recover in, but I'm interested in why you'd say MI was "D&D rules" not "SR rules" or "2020 rules" or whatever.</p><p></p><p></p><p>Yup. I can run a heist game in an apparently un-ideal system (which is 95% of systems) pretty damn easily, but goddamn, write a poem? I'm nearly completely incapable, especially of writing anything elegant or lovely. Huge respect for people who can (and I'm a straight-A English/English Lit. student and I like poetry, I just have only written it when mandated to, and am definitely not talented at it at all).</p><p></p><p>Another example of difficulty is portraiture. If someone is in front of me, and have a pencil or charcoal or w/e and paper, I can draw them. It'll be a good likeness. People will often be shocked how good it will be. It isn't hard. I didn't have to work for this skill - working at it made me a lot better, as did learning about stuff like negative space, but I've been able to do it since I was small. So my perception is that, for me, it's easy. For others? Well I know a lot of people, including some people who I would consider vastly better artists than me, are just terrible at it, literally couldn't do it well at gunpoint.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8272374, member: 18"] I don't get why you think it's that clear-cut, or why you think it's harder to recover in D&D, than say Shadowrun or Cyberpunk 2020? Can you explain that? Because I don't think it inherently is. In practice, a certain subset of DMs turn any failure into combat (as we've seen with Hussar's "catastrophe" deal, presumably he's one of them), and don't allow recovery from failures to happen, but I don't think that's inherent to D&D, or RAW. Systems which let players assert fiction by metafictional methods rather than diegetic ones are easier to recover in, but I'm interested in why you'd say MI was "D&D rules" not "SR rules" or "2020 rules" or whatever. Yup. I can run a heist game in an apparently un-ideal system (which is 95% of systems) pretty damn easily, but goddamn, write a poem? I'm nearly completely incapable, especially of writing anything elegant or lovely. Huge respect for people who can (and I'm a straight-A English/English Lit. student and I like poetry, I just have only written it when mandated to, and am definitely not talented at it at all). Another example of difficulty is portraiture. If someone is in front of me, and have a pencil or charcoal or w/e and paper, I can draw them. It'll be a good likeness. People will often be shocked how good it will be. It isn't hard. I didn't have to work for this skill - working at it made me a lot better, as did learning about stuff like negative space, but I've been able to do it since I was small. So my perception is that, for me, it's easy. For others? Well I know a lot of people, including some people who I would consider vastly better artists than me, are just terrible at it, literally couldn't do it well at gunpoint. [/QUOTE]
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