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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8272386" data-attributes="member: 18"><p>That's true, I guess I was thinking, fail a role, there are consequences, but you can then recover from there, but you're referring to fail a roll, retcon that failure out of existence for a resource, which some games do allow (though not PtbA ones interestingly, at least not mostly - in fact I think BitD absolutely doesn't allow it). </p><p></p><p>And yeah a limited resource to allow you to re-roll or auto-pass stuff would be extremely valuable to a D&D heist hack and indeed I've used that as a house rule before (though not in my example above, which was before it occurred to me).</p><p></p><p></p><p>I don't see how that "wouldn't be an RPG", but do we really want to play the "NO TRUUUUUUUEE RPGEEEEE!" game like we're videogamers arguing over whether Mass Effect 2 is an RPG or not?</p><p></p><p>But this is somewhat close to what what Logan Bonner did with Blood Money, an D&D 4E adventure written in 2010 in Dungeon issue 200, page 60, I'm just going to link it now: <a href="https://archive.org/details/Dungeon_Magazine_200/page/n59/mode/2up" target="_blank">Dungeon Magazine #200 : Free Download, Borrow, and Streaming : Internet Archive</a></p><p></p><p>Also maybe we should just call all this stuff "capers", because that definitely includes everything everyone is talking about whereas heist can be used so narrowly it largely excludes BitD even.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8272386, member: 18"] That's true, I guess I was thinking, fail a role, there are consequences, but you can then recover from there, but you're referring to fail a roll, retcon that failure out of existence for a resource, which some games do allow (though not PtbA ones interestingly, at least not mostly - in fact I think BitD absolutely doesn't allow it). And yeah a limited resource to allow you to re-roll or auto-pass stuff would be extremely valuable to a D&D heist hack and indeed I've used that as a house rule before (though not in my example above, which was before it occurred to me). I don't see how that "wouldn't be an RPG", but do we really want to play the "NO TRUUUUUUUEE RPGEEEEE!" game like we're videogamers arguing over whether Mass Effect 2 is an RPG or not? But this is somewhat close to what what Logan Bonner did with Blood Money, an D&D 4E adventure written in 2010 in Dungeon issue 200, page 60, I'm just going to link it now: [URL="https://archive.org/details/Dungeon_Magazine_200/page/n59/mode/2up"]Dungeon Magazine #200 : Free Download, Borrow, and Streaming : Internet Archive[/URL] Also maybe we should just call all this stuff "capers", because that definitely includes everything everyone is talking about whereas heist can be used so narrowly it largely excludes BitD even. [/QUOTE]
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