Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8272564" data-attributes="member: 82106"><p>Right, I am not sure if you were responding to a post where I was talking about why I would NOT use 5e as the base of my own game, or the one where I was stating that it does do a number of things well. So I agree with at least some of your list, though it is of course somewhat subjective. Battlemaster is not bad, though I still think that the game has room for a 'Warlord' that is a more rounded expression of that. I never thought it was worth wrecking the resource balance of the game to break A/E/D/U. I mean, there are actually ways to work it WITHIN the A/E/D/U structure, like making all the Encounter powers 'power ups' (IE like meta-magic type things). Then you'd do some at-will thing, and apply one of these power ups to it. This was done in Essentials, but in a way that broke the resource framework, poor design. 5e takes a sledgehammer to the resource framework, and the game suffers for it in obvious ways. </p><p></p><p>You like BA, but the weird thing about BA is, it doesn't really HELP, but it can hurt! I mean, no 1st level PC is ever ACTUALLY going to be called upon, as a planned part of an adventure, to attempt a bunch of high DC checks. It just doesn't make sense, unless maybe you're playing some sort of weird one-off where failure is part of the point... So, what does BA actually do, and what makes it 'more practical'? It DOES make it impossible to present "the challenge that absolutely must achieve 20th level to attempt" and makes even mid-to-high-level PCs often feel like schmucks. That's not a terrible thing, it is just a thing that creates a somewhat different type of game. Neither BA nor 4e's more aggressive scaling is 'better', they are just different.</p><p></p><p>Likewise, some things like 'incidental combat', it is all just a matter of what you want to play. I'm not interested in playing out fights that are a foregone conclusion in detail. I mean, it just isn't interesting. I think D&D has just maintained this tradition where every detail must be played out because the paradigm is the puzzle/deathtrap dungeon, and even the smallest move can have totally lethal consequences. The players must be kept in the dark about what they cannot see, and thus every situation is played out mechanically the same way lest some metagame thinking leak in, or someone realize that there must be a trap here because we're playing out this trivial guard fight scene. Even 5e, IMHO, moved on from that long ago, and if you DO play that way, then sure 5e's approach is probably best. Otherwise, either game can elide things, but 4e has a bit easier time with that. Make your consequential encounters more interesting and it all works out fine, right?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8272564, member: 82106"] Right, I am not sure if you were responding to a post where I was talking about why I would NOT use 5e as the base of my own game, or the one where I was stating that it does do a number of things well. So I agree with at least some of your list, though it is of course somewhat subjective. Battlemaster is not bad, though I still think that the game has room for a 'Warlord' that is a more rounded expression of that. I never thought it was worth wrecking the resource balance of the game to break A/E/D/U. I mean, there are actually ways to work it WITHIN the A/E/D/U structure, like making all the Encounter powers 'power ups' (IE like meta-magic type things). Then you'd do some at-will thing, and apply one of these power ups to it. This was done in Essentials, but in a way that broke the resource framework, poor design. 5e takes a sledgehammer to the resource framework, and the game suffers for it in obvious ways. You like BA, but the weird thing about BA is, it doesn't really HELP, but it can hurt! I mean, no 1st level PC is ever ACTUALLY going to be called upon, as a planned part of an adventure, to attempt a bunch of high DC checks. It just doesn't make sense, unless maybe you're playing some sort of weird one-off where failure is part of the point... So, what does BA actually do, and what makes it 'more practical'? It DOES make it impossible to present "the challenge that absolutely must achieve 20th level to attempt" and makes even mid-to-high-level PCs often feel like schmucks. That's not a terrible thing, it is just a thing that creates a somewhat different type of game. Neither BA nor 4e's more aggressive scaling is 'better', they are just different. Likewise, some things like 'incidental combat', it is all just a matter of what you want to play. I'm not interested in playing out fights that are a foregone conclusion in detail. I mean, it just isn't interesting. I think D&D has just maintained this tradition where every detail must be played out because the paradigm is the puzzle/deathtrap dungeon, and even the smallest move can have totally lethal consequences. The players must be kept in the dark about what they cannot see, and thus every situation is played out mechanically the same way lest some metagame thinking leak in, or someone realize that there must be a trap here because we're playing out this trivial guard fight scene. Even 5e, IMHO, moved on from that long ago, and if you DO play that way, then sure 5e's approach is probably best. Otherwise, either game can elide things, but 4e has a bit easier time with that. Make your consequential encounters more interesting and it all works out fine, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top