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<blockquote data-quote="Grendel_Khan" data-source="post: 8272602" data-attributes="member: 7028554"><p>I think the boredom factor is very real and serious, both in terms of setting up the heist beforehand (see every full session of prep before starting the actual shadowrun in Shadowrun) and making it run smoothly. This is why I'm drawn to some of the mechanics in BitD, like using flashbacks to retcon elements of the heist prep in-the-moment. Any system that uses meta-currency can adopt that mechanic without any real work.</p><p></p><p>Endless planning is fun for some groups, but if it's not fun for even one person, one time, it becomes a huge drag (in my experience) and leads to moments like that random assassination you described. And sure, the reason the movie Heat is a movie is because it kicks off with a crew member killing someone for no reason. That's the catalyst for the whole story. But a bored PC throwing an inexplicable tantrum rarely leads to that sort of interesting narrative sequence, in part because RPG etiquette sort of gets in the way of the rest of the party doing what they should--immediately murdering Mr. I-Was-Bored (or trying to). So if someone does something dumb everyone basically has to shrug it off, and that's rarely good for the story.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8272602, member: 7028554"] I think the boredom factor is very real and serious, both in terms of setting up the heist beforehand (see every full session of prep before starting the actual shadowrun in Shadowrun) and making it run smoothly. This is why I'm drawn to some of the mechanics in BitD, like using flashbacks to retcon elements of the heist prep in-the-moment. Any system that uses meta-currency can adopt that mechanic without any real work. Endless planning is fun for some groups, but if it's not fun for even one person, one time, it becomes a huge drag (in my experience) and leads to moments like that random assassination you described. And sure, the reason the movie Heat is a movie is because it kicks off with a crew member killing someone for no reason. That's the catalyst for the whole story. But a bored PC throwing an inexplicable tantrum rarely leads to that sort of interesting narrative sequence, in part because RPG etiquette sort of gets in the way of the rest of the party doing what they should--immediately murdering Mr. I-Was-Bored (or trying to). So if someone does something dumb everyone basically has to shrug it off, and that's rarely good for the story. [/QUOTE]
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