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<blockquote data-quote="AbdulAlhazred" data-source="post: 8272613" data-attributes="member: 82106"><p>Well... there is another way of thinking about this. It is going to take N attacks, roughly, to defeat your enemies. Does it matter which rounds those come in? If you build a ranger that has tons of reactions, all you did was front-load your damage output into the first 2-3 rounds of combat! That is NOT going to slow things down, contrariwise it will SPEED THEM UP! What slows things down is when you present the combat in a boring way, and its basically static, and it isn't all that important a fight, so half the party gets up to go get a slice, take a leak, and grab another beer. NOW the reactions are a bad thing, but it wasn't reactions that made it so. It was bad adventure pacing.</p><p></p><p>Now, you can go ahead and fault 4e for wanting GOOD adventure pacing, though I think you should want that anyway at your table. So, maybe its combat system is a bit less forgiving than some in that sense. THIS is what I have eliminated in my own game. I mean, it would have to be played by a lot of tables to validate that, but I think I have... lol.</p><p></p><p>5e just sort of removes a lot of the interesting parts from combat generally. Yeah, its faster, but as-written, and using the monster designs that come with the game, it is not that much fun... Certainly less so than 4e. Also I honestly haven't found MY fights to be faster in 5e, but then I don't run a lot of the sorts of fights other people do...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8272613, member: 82106"] Well... there is another way of thinking about this. It is going to take N attacks, roughly, to defeat your enemies. Does it matter which rounds those come in? If you build a ranger that has tons of reactions, all you did was front-load your damage output into the first 2-3 rounds of combat! That is NOT going to slow things down, contrariwise it will SPEED THEM UP! What slows things down is when you present the combat in a boring way, and its basically static, and it isn't all that important a fight, so half the party gets up to go get a slice, take a leak, and grab another beer. NOW the reactions are a bad thing, but it wasn't reactions that made it so. It was bad adventure pacing. Now, you can go ahead and fault 4e for wanting GOOD adventure pacing, though I think you should want that anyway at your table. So, maybe its combat system is a bit less forgiving than some in that sense. THIS is what I have eliminated in my own game. I mean, it would have to be played by a lot of tables to validate that, but I think I have... lol. 5e just sort of removes a lot of the interesting parts from combat generally. Yeah, its faster, but as-written, and using the monster designs that come with the game, it is not that much fun... Certainly less so than 4e. Also I honestly haven't found MY fights to be faster in 5e, but then I don't run a lot of the sorts of fights other people do... [/QUOTE]
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