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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8272738" data-attributes="member: 18"><p>lol methodology!</p><p></p><p>Since when did I become a college professor or something? That's pretty high-falutin'!</p><p></p><p>I'm pretty sure I just listed what was welling on DriveThru RPG right now. That's not really "methodology" unless I've been writing "thesis" with these posts and stuff lol. Thank you for fancifying me though! But I will say your "what I've seen played" is even less viable as evidence than listing stuff from DriveThru, because that's pure totally unsourced finest-quality anecdote.</p><p></p><p>As for D&D, I think it'd be pretty easy to fix, but no-one has the balls to kill the recently-developed sacred cow of rolling a d20 for skills. There's no reason it shouldn't be something saner like 2d6 or 3d6 or 2d10, but good luck convincing people of that. Add in that and a few mechanics which enable players to assert fiction just a TINY bit more than they can (some of which have been mentioned in this thread) and you'd be in a much, much better place.</p><p></p><p>Totally agree re: Shadowrun and genre being why most games are played. But I think that also strongly applies to a lot of modern games, including some PtbA ones, which are overrated-as-hell because they're a specific genre. I'm looking at you, Monster of the Week and Urban Shadows (though Urban Shadows 2E may be good, I dunno). But Urban Shadows for sure was only as successful as it was because genre.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8272738, member: 18"] lol methodology! Since when did I become a college professor or something? That's pretty high-falutin'! I'm pretty sure I just listed what was welling on DriveThru RPG right now. That's not really "methodology" unless I've been writing "thesis" with these posts and stuff lol. Thank you for fancifying me though! But I will say your "what I've seen played" is even less viable as evidence than listing stuff from DriveThru, because that's pure totally unsourced finest-quality anecdote. As for D&D, I think it'd be pretty easy to fix, but no-one has the balls to kill the recently-developed sacred cow of rolling a d20 for skills. There's no reason it shouldn't be something saner like 2d6 or 3d6 or 2d10, but good luck convincing people of that. Add in that and a few mechanics which enable players to assert fiction just a TINY bit more than they can (some of which have been mentioned in this thread) and you'd be in a much, much better place. Totally agree re: Shadowrun and genre being why most games are played. But I think that also strongly applies to a lot of modern games, including some PtbA ones, which are overrated-as-hell because they're a specific genre. I'm looking at you, Monster of the Week and Urban Shadows (though Urban Shadows 2E may be good, I dunno). But Urban Shadows for sure was only as successful as it was because genre. [/QUOTE]
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