Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 8272807" data-attributes="member: 58416"><p>I also remember complaints about Skill Challenge math in 4E.</p><p></p><p>Yes, it is true that Monster Math was the most common gripe. However, it was far from the only issue, simply the most visible one.</p><p></p><p>The Skill Challenge math in DMG1 was a little wonky; the "fix" in DMG2 could make things a little too easy, so neither was quite right. I vaguely remember sitting down with both books and eventually coming up with my own set of PCs which used both to inform my choices but matched neither.</p><p></p><p>Personally, one of my main issues with 4E was that there were three sets of (for lack of better words) Physics Engine Math in 4E: PC Math, Monster Math, and World Math. I disliked that PC Math and Monster Math interacted with World Math in drastically different ways. To clarify, I was okay with monsters being constructed differently than PCs, but it was weird to me that supposedly epic horrors of the world could sometimes struggle to do things which were trivial for a PC interacting with the world around them.</p><p></p><p>In time, I also learned that some of the weapon math was a problem. A lot of small ones and twos could lead to a PC failing to keep up. Choosing something like an axe (which had less of a bonus to hit) seems like it shouldn't be a big deal, but I've been at tables where that choice at first level put a player behind where the rest of the table was at when the group made it to level 10. </p><p></p><p>A lot of things in 4E worked really well, and much of the math was finely tuned. However, there were odd quirks of how it was built too. </p><p></p><p>Side note: I may be misremembering how this works because it has been a while, but I think this is accurate. I thought that the later way of doing resistances was weird. In the early books, if my character had Fire Resistance and I was hit with a power which had the Fire and Acid keywords, my resistance would apply to half of the damage. Later, that was changed to saying that the resistance didn't work at all; my PC would need both resistances to resist the damage. I understand that, in theory, this change was to make math easier at the table, but I believe it was a change which lead to a lot of late 4E shenanigans in which a PC could collect obscure keywords as a way to circumvent monster resistances. The need for system mastery was supposed to be lessened in 4E.</p><p></p><p>Somewhere, I have a notebook in which I started to redo a lot of the math for the game. It wasn't a drastic departure from how the game was already built; it was more of sitting down and figuring out how I could keep the idea behind how the game was built but also fix things I saw as problems. Things I had finished were encounter XP guidelines, changing how elites and solos were built, and skill challenge structure and math.</p><p></p><p>I stopped working on it because the group started to play other games. By the time we had thought about trying 4E again, 5E was being released.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8272807, member: 58416"] I also remember complaints about Skill Challenge math in 4E. Yes, it is true that Monster Math was the most common gripe. However, it was far from the only issue, simply the most visible one. The Skill Challenge math in DMG1 was a little wonky; the "fix" in DMG2 could make things a little too easy, so neither was quite right. I vaguely remember sitting down with both books and eventually coming up with my own set of PCs which used both to inform my choices but matched neither. Personally, one of my main issues with 4E was that there were three sets of (for lack of better words) Physics Engine Math in 4E: PC Math, Monster Math, and World Math. I disliked that PC Math and Monster Math interacted with World Math in drastically different ways. To clarify, I was okay with monsters being constructed differently than PCs, but it was weird to me that supposedly epic horrors of the world could sometimes struggle to do things which were trivial for a PC interacting with the world around them. In time, I also learned that some of the weapon math was a problem. A lot of small ones and twos could lead to a PC failing to keep up. Choosing something like an axe (which had less of a bonus to hit) seems like it shouldn't be a big deal, but I've been at tables where that choice at first level put a player behind where the rest of the table was at when the group made it to level 10. A lot of things in 4E worked really well, and much of the math was finely tuned. However, there were odd quirks of how it was built too. Side note: I may be misremembering how this works because it has been a while, but I think this is accurate. I thought that the later way of doing resistances was weird. In the early books, if my character had Fire Resistance and I was hit with a power which had the Fire and Acid keywords, my resistance would apply to half of the damage. Later, that was changed to saying that the resistance didn't work at all; my PC would need both resistances to resist the damage. I understand that, in theory, this change was to make math easier at the table, but I believe it was a change which lead to a lot of late 4E shenanigans in which a PC could collect obscure keywords as a way to circumvent monster resistances. The need for system mastery was supposed to be lessened in 4E. Somewhere, I have a notebook in which I started to redo a lot of the math for the game. It wasn't a drastic departure from how the game was already built; it was more of sitting down and figuring out how I could keep the idea behind how the game was built but also fix things I saw as problems. Things I had finished were encounter XP guidelines, changing how elites and solos were built, and skill challenge structure and math. I stopped working on it because the group started to play other games. By the time we had thought about trying 4E again, 5E was being released. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top