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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Manbearcat" data-source="post: 8272822" data-attributes="member: 6696971"><p>[USER=58416]@Argyle King[/USER]</p><p></p><p>Oh don't get me wrong. Skill Challenge Math was absolutely a complaint. But it was comparatively a nothingburger (across the distribution of all of the commenters who complained about 4e, Skill Challenges, Objective DCs, Fail Forward, etc etc etc) when stacked up against the rest of that stuff (I'm talking total complaints + vociferousness).</p><p></p><p>EDIT - As far as 4e Resistances go, nothing changed from PHB1. I mean there may have been some clarification direct from the devs or something, but the PHB rulebook is clear enough to me that I never had any issues with it. Resistance is against a <em>specific </em>element only. So if you have a Thunder keyword attack, you only do Thunder keyword damage on that attack and Thunder Resistance 5 lops off 5 of that damage. If that same attack has a Lightning Keyword as well, it does both Lightning and Thunder damage so your <em>specific </em>Thunder Resistance doesn't negate the Lightning. The Lightning keyword infuses your attack with Lightning as well as Thunder and there isn't anything to indicate in either the Keyword section or the Resistance section or the Vulnerabilities section that would lead someone to believe there is any discretized math to it; eg half Thunder and half Lightning. Damage expressions are metagame units to resolve HP ablation only (not 1/3 Fire, 1/3 Frost, 1/3 Thunder if you have all 3 Keywords). Keywords infuse attacks with that property/element. None of that is "physics engine." Its just stuff to facilitate play expeditiously.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8272822, member: 6696971"] [USER=58416]@Argyle King[/USER] Oh don't get me wrong. Skill Challenge Math was absolutely a complaint. But it was comparatively a nothingburger (across the distribution of all of the commenters who complained about 4e, Skill Challenges, Objective DCs, Fail Forward, etc etc etc) when stacked up against the rest of that stuff (I'm talking total complaints + vociferousness). EDIT - As far as 4e Resistances go, nothing changed from PHB1. I mean there may have been some clarification direct from the devs or something, but the PHB rulebook is clear enough to me that I never had any issues with it. Resistance is against a [I]specific [/I]element only. So if you have a Thunder keyword attack, you only do Thunder keyword damage on that attack and Thunder Resistance 5 lops off 5 of that damage. If that same attack has a Lightning Keyword as well, it does both Lightning and Thunder damage so your [I]specific [/I]Thunder Resistance doesn't negate the Lightning. The Lightning keyword infuses your attack with Lightning as well as Thunder and there isn't anything to indicate in either the Keyword section or the Resistance section or the Vulnerabilities section that would lead someone to believe there is any discretized math to it; eg half Thunder and half Lightning. Damage expressions are metagame units to resolve HP ablation only (not 1/3 Fire, 1/3 Frost, 1/3 Thunder if you have all 3 Keywords). Keywords infuse attacks with that property/element. None of that is "physics engine." Its just stuff to facilitate play expeditiously. [/QUOTE]
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