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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8272835" data-attributes="member: 6704184"><p>There is a bias difference at play here, by which I mean everyone involved has biases about game systems, many of which are incompatible with other folks' biases. You aren't ever going to convince anyone who gets more utility from more open-ended games with several paths to resolution that their preference is wrong and the game doesn't actually do the thing they experience it doing every single time they play. </p><p></p><p>Likewise, I won't ever convince you (difference being I'm not trying to) that your preference for a single hard-coded process in resolution is wrong, or that it doesn't get you the experience that you claim it gets you. </p><p></p><p>The fact is, there are people for whom DnD 5e is simply a bad game. For me, 3.5 DnD is simply a bad game. For others, in both cases, it's the best version of DnD yet, and the differences between the two systems absolutely contribute to why each is a good and bad game, depending on who is playing it. </p><p></p><p>So I guess you could say, system matters, but not always in the way folks mean when that phrase is normally used. Trying to force system to matter by tightly prescribing all resolution under one process, and mechanising every aspect of the game equally, decreases my enjoyment of a game, as a player and as a DM. For other people, it is what makes a game "coherent". Great! Have fun! I'll even purchase those other games sometimes because they're often very very cool, and I'll play them for short games both because I want to experience something mechanically different and I want to learn from different design philosophies. Just stop trying to tell me and others that our preference for 5e over pbta style games is wrong, or that the rules don't exist because they aren't universal resolution processes.</p><p></p><p>Who said it was deranged or deviant, or anything like that? Several of us have simply said that that outcome <em>isn't necessary or inevitable</em>, and that many groups run such scenarios without those outcomes, because different people play differently, and want/need different things from the game.</p><p></p><p>Way too many stacking bonuses was one of the biggest problems. Get rid of that, and cut the accuracy math and damage/hp bloat in half, and you've got a much more manageable game, while losing nothing.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8272835, member: 6704184"] There is a bias difference at play here, by which I mean everyone involved has biases about game systems, many of which are incompatible with other folks' biases. You aren't ever going to convince anyone who gets more utility from more open-ended games with several paths to resolution that their preference is wrong and the game doesn't actually do the thing they experience it doing every single time they play. Likewise, I won't ever convince you (difference being I'm not trying to) that your preference for a single hard-coded process in resolution is wrong, or that it doesn't get you the experience that you claim it gets you. The fact is, there are people for whom DnD 5e is simply a bad game. For me, 3.5 DnD is simply a bad game. For others, in both cases, it's the best version of DnD yet, and the differences between the two systems absolutely contribute to why each is a good and bad game, depending on who is playing it. So I guess you could say, system matters, but not always in the way folks mean when that phrase is normally used. Trying to force system to matter by tightly prescribing all resolution under one process, and mechanising every aspect of the game equally, decreases my enjoyment of a game, as a player and as a DM. For other people, it is what makes a game "coherent". Great! Have fun! I'll even purchase those other games sometimes because they're often very very cool, and I'll play them for short games both because I want to experience something mechanically different and I want to learn from different design philosophies. Just stop trying to tell me and others that our preference for 5e over pbta style games is wrong, or that the rules don't exist because they aren't universal resolution processes. Who said it was deranged or deviant, or anything like that? Several of us have simply said that that outcome [I]isn't necessary or inevitable[/I], and that many groups run such scenarios without those outcomes, because different people play differently, and want/need different things from the game. Way too many stacking bonuses was one of the biggest problems. Get rid of that, and cut the accuracy math and damage/hp bloat in half, and you've got a much more manageable game, while losing nothing. [/QUOTE]
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