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<blockquote data-quote="Manbearcat" data-source="post: 8272867" data-attributes="member: 6696971"><p>The point I was addressing was specifically about Hussar and Ovinomancer having their positions being appraised and attacked for something that it doesn't look to me like they're saying.</p><p></p><p>Their positions (so far as I can reckon) is the following:</p><p></p><p>* 5e is SPECIFICALLY designed to produce massively heterogenous play (because its a GM-facing system with "GM decides" being multi-layered into action resolution mediation). This was one of their apex design priorities. We know because they talked about it constantly. And we know because their ruleset principles infuse 5e with this property. And we know because the play variance across the distribution of 5e tables is massive.</p><p></p><p>So, as far as 5e designers are concerned; Mission Accomplished.</p><p></p><p>* Because of (a) the cultural inertia of D&D (sans 4e) to NOT include the kinds of things that would fascilitate this kind of play (in fact be stridently against it) + (b) the fact that stock/orthodox 5e does not include the modular action resolution components that would fascilitate the type of play being espoused (Fail Forward isn't even in the rules text...its in the online Basic PDF + Success w/ Complications barely produces much in the way of that given its only a "fail by 1 or a 2" on a relatively large spread of results + Success w/ Complications is again, relegated to a module) = (c) the tables that Hussar specifically interacts with doesn't feature the properties of play that is being discussed here; the collision of stealth obstacles and failed action resolution = Stealth Op still online.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8272867, member: 6696971"] The point I was addressing was specifically about Hussar and Ovinomancer having their positions being appraised and attacked for something that it doesn't look to me like they're saying. Their positions (so far as I can reckon) is the following: * 5e is SPECIFICALLY designed to produce massively heterogenous play (because its a GM-facing system with "GM decides" being multi-layered into action resolution mediation). This was one of their apex design priorities. We know because they talked about it constantly. And we know because their ruleset principles infuse 5e with this property. And we know because the play variance across the distribution of 5e tables is massive. So, as far as 5e designers are concerned; Mission Accomplished. * Because of (a) the cultural inertia of D&D (sans 4e) to NOT include the kinds of things that would fascilitate this kind of play (in fact be stridently against it) + (b) the fact that stock/orthodox 5e does not include the modular action resolution components that would fascilitate the type of play being espoused (Fail Forward isn't even in the rules text...its in the online Basic PDF + Success w/ Complications barely produces much in the way of that given its only a "fail by 1 or a 2" on a relatively large spread of results + Success w/ Complications is again, relegated to a module) = (c) the tables that Hussar specifically interacts with doesn't feature the properties of play that is being discussed here; the collision of stealth obstacles and failed action resolution = Stealth Op still online. [/QUOTE]
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