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<blockquote data-quote="AbdulAlhazred" data-source="post: 8272923" data-attributes="member: 82106"><p>Eh, it can do a simplistic version of some of what the Warlord's role is in 4e. OTOH 5e's combat system is so much more simplistic in terms of tactics that the scope for a Warlord is a bit limited. I think it would work though as maybe almost a 4e-style 'healer' (IE unlock some hit dice during combat). Unfortunately position is not something that 5e really has much rules for, so a lot of its scope is lost there.</p><p></p><p>Well, there have been 3 regimes here in the history of D&D:</p><p></p><p>1) classic - AC doesn't really change much, attack bonus increases at a rate of about +1/level. Hit points increase linearly from a very low number. In this regime the increase in potency over levels is VERY great. a level 4 fighter has about +3 to-hit over a level 1 fighter. AC is harder to gauge, but it could be anywhere from no change to 4 or more points better. Still, from this point on if you already have good armor and some magic, you will not increase much more. The oddity of this regime is it is a bit like BA, a level 1 fighter can hit a Hill Giant (an 8 hit die monster). OTOH Hill Giants totally outclass said fighters and will beat them every time without special circumstances due to much better to-hit and many more hit points. There is also kind of 2 'tiers' of monsters, those like the Hill Giant who's AC is about the same as level 1 PCs, and 'magical' creatures, which may have very much faster AC progression, at least 1 point/2 levels. Note that damage does scale, but it is HIGHLY variable and it is almost impossible to quantify.</p><p></p><p>2) 4e - Everything increases by 1 point per level, flat across the board. Any variations aside due to build or whatever are usually less than +/- 3 point variances. Hit points still increase linearly, but start much higher, so the increase is proportionately less. Damage also scales.</p><p></p><p>3) 5e - Attack bonuses increase slowly, and AC increases even more slowly, probably about the same as AD&D. hit points start higher and then increase linearly. Damage increases are steeper than attack bonus or AC increases.</p><p></p><p>Each of these has its detractors. I would have been happier with a more constrained progression in terms of things not shifting around so much. The virtue of 4e is that the math pretty much works the same at all levels. In other editions things get weird. In 5e hit points proportionately increase a lot, and so does damage, but defenses and attack bonuses just don't change much. This is weird to me and doesn't make high level PCs really seem that tough. At least a level 10 4e PC laughs at low level orcs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8272923, member: 82106"] Eh, it can do a simplistic version of some of what the Warlord's role is in 4e. OTOH 5e's combat system is so much more simplistic in terms of tactics that the scope for a Warlord is a bit limited. I think it would work though as maybe almost a 4e-style 'healer' (IE unlock some hit dice during combat). Unfortunately position is not something that 5e really has much rules for, so a lot of its scope is lost there. Well, there have been 3 regimes here in the history of D&D: 1) classic - AC doesn't really change much, attack bonus increases at a rate of about +1/level. Hit points increase linearly from a very low number. In this regime the increase in potency over levels is VERY great. a level 4 fighter has about +3 to-hit over a level 1 fighter. AC is harder to gauge, but it could be anywhere from no change to 4 or more points better. Still, from this point on if you already have good armor and some magic, you will not increase much more. The oddity of this regime is it is a bit like BA, a level 1 fighter can hit a Hill Giant (an 8 hit die monster). OTOH Hill Giants totally outclass said fighters and will beat them every time without special circumstances due to much better to-hit and many more hit points. There is also kind of 2 'tiers' of monsters, those like the Hill Giant who's AC is about the same as level 1 PCs, and 'magical' creatures, which may have very much faster AC progression, at least 1 point/2 levels. Note that damage does scale, but it is HIGHLY variable and it is almost impossible to quantify. 2) 4e - Everything increases by 1 point per level, flat across the board. Any variations aside due to build or whatever are usually less than +/- 3 point variances. Hit points still increase linearly, but start much higher, so the increase is proportionately less. Damage also scales. 3) 5e - Attack bonuses increase slowly, and AC increases even more slowly, probably about the same as AD&D. hit points start higher and then increase linearly. Damage increases are steeper than attack bonus or AC increases. Each of these has its detractors. I would have been happier with a more constrained progression in terms of things not shifting around so much. The virtue of 4e is that the math pretty much works the same at all levels. In other editions things get weird. In 5e hit points proportionately increase a lot, and so does damage, but defenses and attack bonuses just don't change much. This is weird to me and doesn't make high level PCs really seem that tough. At least a level 10 4e PC laughs at low level orcs. [/QUOTE]
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