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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8272959" data-attributes="member: 82106"><p>I think the post I was replying to was pretty much stating that 5e undid 4e's solution, because the attack rules for weapons are all based on ability modifier, and its trivial for an ogre (for example) to employ STR on both ranged and melee attacks, so immobilizing it and standing back doesn't gain you anything (except maybe a slight decrease in damage because thrown weapons generally do less than big giant clubs). The other observation being spell casters can simply toss out save-based attack spells and avoid OAs, negating the 'get in his face to stop him casting' strategy (though it could still impose meaningful constraints on the caster's choices, depending).</p><p></p><p>So, I'm not sure what 5e's solution IS exactly...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8272959, member: 82106"] I think the post I was replying to was pretty much stating that 5e undid 4e's solution, because the attack rules for weapons are all based on ability modifier, and its trivial for an ogre (for example) to employ STR on both ranged and melee attacks, so immobilizing it and standing back doesn't gain you anything (except maybe a slight decrease in damage because thrown weapons generally do less than big giant clubs). The other observation being spell casters can simply toss out save-based attack spells and avoid OAs, negating the 'get in his face to stop him casting' strategy (though it could still impose meaningful constraints on the caster's choices, depending). So, I'm not sure what 5e's solution IS exactly... [/QUOTE]
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