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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8273067" data-attributes="member: 82106"><p>Ah, yeah, you CAN do that, and a lot of us did to an extent. I actually never went too crazy with it, but minionizing stuff at a certain point was definitely pretty common. I guess that MAY steepen the power curve, but frankly if you minionize an ogre when you are building a level 16 encounter, the regular level 8 standard ogre wouldn't really be stronger. It MIGHT stick around longer, but then the minion "miss doesn't count" rule is at least supposed to produce a similar result. In effect the standard ogre would be auto-hit, and it might take that blow, where the minion might be missed and even avoid 'half-damage on a miss' type stuff, and survive. Its a toss up if that makes the curve steeper.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8273067, member: 82106"] Ah, yeah, you CAN do that, and a lot of us did to an extent. I actually never went too crazy with it, but minionizing stuff at a certain point was definitely pretty common. I guess that MAY steepen the power curve, but frankly if you minionize an ogre when you are building a level 16 encounter, the regular level 8 standard ogre wouldn't really be stronger. It MIGHT stick around longer, but then the minion "miss doesn't count" rule is at least supposed to produce a similar result. In effect the standard ogre would be auto-hit, and it might take that blow, where the minion might be missed and even avoid 'half-damage on a miss' type stuff, and survive. Its a toss up if that makes the curve steeper. [/QUOTE]
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