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<blockquote data-quote="doctorbadwolf" data-source="post: 8273084" data-attributes="member: 6704184"><p>I mostly agree, and honestly 5e official monsters mostly suck. Encounter design is the biggest weakness of 5e by far, IMO. Using the moving parts of encounter design can result in really cool stuff, though, if you are willing to get creative with it. I recently had a creature with a difficult terrain and save vs slashing damage aura around it from flailing tentacles, and legendary actions that included yeeting one of it's young at an enemy, which then tried to grapple their face, jumping on an enemy, summoning more critters from the surrounding area (they arrived in 1d4 rounds) while also allowing any critters within 100ft to move their speed toward the matriarch, as well as some fun bonus action stuff like eating a critter to regain HP, and a couple different attacks they could do as part of multi-attack, including attacking with the living vines they could summon on a 4-6 recharge by casting entangle.</p><p></p><p>But you don't get stuff that fun and dynamic from any wotc book, sadly. </p><p></p><p>Another fun way to hack the moving parts of 5e encounter design is to have really mythic creatures carry their lair with them, but have skill-tasks to disable elements of their lair system (some actual homebrew here, I give enemies a defense DC for each stat, and players can try to target a given ability score with a nonstandard action)</p><p></p><p>I also enjoy giving a troupe of enemies legendary actions that let them do some stuff as a unit, or respond to what's happening to eachother more fluidly, making trained units much scarier.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8273084, member: 6704184"] I mostly agree, and honestly 5e official monsters mostly suck. Encounter design is the biggest weakness of 5e by far, IMO. Using the moving parts of encounter design can result in really cool stuff, though, if you are willing to get creative with it. I recently had a creature with a difficult terrain and save vs slashing damage aura around it from flailing tentacles, and legendary actions that included yeeting one of it's young at an enemy, which then tried to grapple their face, jumping on an enemy, summoning more critters from the surrounding area (they arrived in 1d4 rounds) while also allowing any critters within 100ft to move their speed toward the matriarch, as well as some fun bonus action stuff like eating a critter to regain HP, and a couple different attacks they could do as part of multi-attack, including attacking with the living vines they could summon on a 4-6 recharge by casting entangle. But you don't get stuff that fun and dynamic from any wotc book, sadly. Another fun way to hack the moving parts of 5e encounter design is to have really mythic creatures carry their lair with them, but have skill-tasks to disable elements of their lair system (some actual homebrew here, I give enemies a defense DC for each stat, and players can try to target a given ability score with a nonstandard action) I also enjoy giving a troupe of enemies legendary actions that let them do some stuff as a unit, or respond to what's happening to eachother more fluidly, making trained units much scarier. [/QUOTE]
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