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<blockquote data-quote="doctorbadwolf" data-source="post: 8273187" data-attributes="member: 6704184"><p>You misunderstand. Any given Orc is usable at any level by restatting it. There is no “low level Orc”, because that Orc can level up and come back as an elite leader in fifteen levels, but narratively its the same Orc, or it can not level up and it instead becomes a minion. </p><p></p><p>Yes. And that’s good. It’s a benefit of 5e. </p><p></p><p>Why are you nitpicking the example at all, much less assuming a hill giant to do so? </p><p></p><p>For a hill giant? Yes! If it weren’t the case it’d be weird that the town is still there.</p><p></p><p>So a unit of orcs would have 3 legendary actions per round, with 5 options. Some would require the Orc Captain be present, at least one might require the Orc priest be present, others require neither. </p><p> </p><p>If I’m feeling complex, I’ll also reduce the number of legendary actions as they lose troops, but usually not.</p><p></p><p>example legendary actions: </p><ul> <li data-xf-list-type="ul">Form Up! - All orcs within 60ft of the Orc Captain can move up to half their speed w/o OA, and gain +2 AC while within 5ft of another orc, until the end of their next turn. </li> <li data-xf-list-type="ul">Shield Rush - (recharge 4-6) One enemy within 5ft of each Orc that can hear the leader must succeed on a strength saving those or take 1d4 damage and be pushed 5ft knocked prone</li> <li data-xf-list-type="ul">In Gruumsh’s Name! - All orcs within 30ft of the Orc Priest deal 1d6 extra damage on their next successful attack before the end of their next turn. <br /> </li> </ul><p>It doesn’t have a specific creature tied to it, but I always designate which creature calls the order.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8273187, member: 6704184"] You misunderstand. Any given Orc is usable at any level by restatting it. There is no “low level Orc”, because that Orc can level up and come back as an elite leader in fifteen levels, but narratively its the same Orc, or it can not level up and it instead becomes a minion. Yes. And that’s good. It’s a benefit of 5e. Why are you nitpicking the example at all, much less assuming a hill giant to do so? For a hill giant? Yes! If it weren’t the case it’d be weird that the town is still there. So a unit of orcs would have 3 legendary actions per round, with 5 options. Some would require the Orc Captain be present, at least one might require the Orc priest be present, others require neither. If I’m feeling complex, I’ll also reduce the number of legendary actions as they lose troops, but usually not. example legendary actions: [LIST] [*]Form Up! - All orcs within 60ft of the Orc Captain can move up to half their speed w/o OA, and gain +2 AC while within 5ft of another orc, until the end of their next turn. [*]Shield Rush - (recharge 4-6) One enemy within 5ft of each Orc that can hear the leader must succeed on a strength saving those or take 1d4 damage and be pushed 5ft knocked prone [*]In Gruumsh’s Name! - All orcs within 30ft of the Orc Priest deal 1d6 extra damage on their next successful attack before the end of their next turn. [/LIST] It doesn’t have a specific creature tied to it, but I always designate which creature calls the order. [/QUOTE]
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