Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8273557" data-attributes="member: 82106"><p>Hmmm, yeah. There are of course two sorts of reactions that go with two different conceptualizations of where game process/mechanics should apply.</p><p></p><p>The more 'Gygaxian' question would be to ask how 4e mechanically produced this result because, certainly at low levels, that seems pretty odd. An 'Orc Raider' is a basic level 3 orc, something PCs might take on pretty often, and typical of humanoids. It has a DEX of 15 and a (+3) DEX bonus. +1 of this is basically a level bonus, and +2 is for the DEX itself, though not all monsters actually balance out 'by the math' and we have to imagine they might have 'racial bonuses' or something, though the designers may not have actually bothered to think past "I want this number" and no actual 4e rule states that monster numbers have to 'add up' (Monster builder would supply such numbers by default, but you could override them). So, wouldn't an Orc raider get a +3 to some sort of skill check to do something like that, if it was DEX based? His Handaxe attack power is '+7 vs AC', which is pretty similar to numbers PCs would likely have (a level 3 fighter is likely to have between +7 and +10, so this orc is not stupid accurate with a thrown weapon, but not terrible either). Now, at Paragon or against some other monsters, and taking other skills into account, I would be surprised if a group of monsters performed at the level of the best PCs. Probably closer to average or below average MOST of the time, which seems about right, the PCs are the shnizzle.</p><p></p><p>The more 'Indie' response would be that numbers are created to be consistent with the fiction and produce an interesting story, so the monsters should have a probability of success which is in keeping with what will produce a tense situation. If it goes badly for the PCs, maybe their car goes crashing down. Maybe they manage to cling to the cables, or some bogies, or something and now they're just in a worse situation, or maybe they go crashing down as well and we enter some new phase of the adventure where they hit bottom and enter a new 'world of hurt'. If it goes well, then the monsters plunge into the abyss and exit stage right. Practically speaking I don't think that monsters should even be making checks, certainly not in this kind of situation. Simply provide a countdown "the orcs will sever your cable in 5 shots unless you stop them." Maybe it would be presented dramatically as just the ropes above snapping and sagging more each round. Now it is up to the PCs to act quickly.</p><p></p><p>The later is all narrativist DW-style or 4e style (if you make it an SC) kind of stuff. In my own game design I have eliminated ALL non-player dice, completely. So mechanically it is a good bit more like 4e than DW, but in terms of process you only have players roll dice. If a monster attacks you, you pick a defense and make a check. If you are in a contest with one, you pass checks to overcome its moves and fail if you cannot achieve enough successes within the bounds of the fictional situation (generally before 3 failures, but there is some flexibility there). </p><p></p><p>Obviously Fail Forward is strictly implied in these kinds of process, though it isn't impossible to have a "this story ends here." sort of result.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8273557, member: 82106"] Hmmm, yeah. There are of course two sorts of reactions that go with two different conceptualizations of where game process/mechanics should apply. The more 'Gygaxian' question would be to ask how 4e mechanically produced this result because, certainly at low levels, that seems pretty odd. An 'Orc Raider' is a basic level 3 orc, something PCs might take on pretty often, and typical of humanoids. It has a DEX of 15 and a (+3) DEX bonus. +1 of this is basically a level bonus, and +2 is for the DEX itself, though not all monsters actually balance out 'by the math' and we have to imagine they might have 'racial bonuses' or something, though the designers may not have actually bothered to think past "I want this number" and no actual 4e rule states that monster numbers have to 'add up' (Monster builder would supply such numbers by default, but you could override them). So, wouldn't an Orc raider get a +3 to some sort of skill check to do something like that, if it was DEX based? His Handaxe attack power is '+7 vs AC', which is pretty similar to numbers PCs would likely have (a level 3 fighter is likely to have between +7 and +10, so this orc is not stupid accurate with a thrown weapon, but not terrible either). Now, at Paragon or against some other monsters, and taking other skills into account, I would be surprised if a group of monsters performed at the level of the best PCs. Probably closer to average or below average MOST of the time, which seems about right, the PCs are the shnizzle. The more 'Indie' response would be that numbers are created to be consistent with the fiction and produce an interesting story, so the monsters should have a probability of success which is in keeping with what will produce a tense situation. If it goes badly for the PCs, maybe their car goes crashing down. Maybe they manage to cling to the cables, or some bogies, or something and now they're just in a worse situation, or maybe they go crashing down as well and we enter some new phase of the adventure where they hit bottom and enter a new 'world of hurt'. If it goes well, then the monsters plunge into the abyss and exit stage right. Practically speaking I don't think that monsters should even be making checks, certainly not in this kind of situation. Simply provide a countdown "the orcs will sever your cable in 5 shots unless you stop them." Maybe it would be presented dramatically as just the ropes above snapping and sagging more each round. Now it is up to the PCs to act quickly. The later is all narrativist DW-style or 4e style (if you make it an SC) kind of stuff. In my own game design I have eliminated ALL non-player dice, completely. So mechanically it is a good bit more like 4e than DW, but in terms of process you only have players roll dice. If a monster attacks you, you pick a defense and make a check. If you are in a contest with one, you pass checks to overcome its moves and fail if you cannot achieve enough successes within the bounds of the fictional situation (generally before 3 failures, but there is some flexibility there). Obviously Fail Forward is strictly implied in these kinds of process, though it isn't impossible to have a "this story ends here." sort of result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top