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<blockquote data-quote="AbdulAlhazred" data-source="post: 8273574" data-attributes="member: 82106"><p>Yeah, it was pretty easy. First I did away with AC, so there's no weird 2 point better than the others defense. Secondly I made all proficiency into one rule, so you get the same bonus to attacks and skill checks for it. Third I just did away with all bonus stacking, and made bonuses 'fixed' (there are no dynamic bonuses at all in HoML, you either do or do not get (dis)advantage, period). That's it, I mean beyond that there are no fixed bonuses larger than +3. A level '30' fighter using his bare hands and completely naked is thus only at a marginal disadvantage, and a 'Titan' of the same level would naturally have stats that were pretty close to the fighter's. OTOH in the most current iteration of the rules only PCs make checks, so monster 'skills' and such are simply DCs, which is pretty much how late edition 4e was already doing anything outside of combat by default.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8273574, member: 82106"] Yeah, it was pretty easy. First I did away with AC, so there's no weird 2 point better than the others defense. Secondly I made all proficiency into one rule, so you get the same bonus to attacks and skill checks for it. Third I just did away with all bonus stacking, and made bonuses 'fixed' (there are no dynamic bonuses at all in HoML, you either do or do not get (dis)advantage, period). That's it, I mean beyond that there are no fixed bonuses larger than +3. A level '30' fighter using his bare hands and completely naked is thus only at a marginal disadvantage, and a 'Titan' of the same level would naturally have stats that were pretty close to the fighter's. OTOH in the most current iteration of the rules only PCs make checks, so monster 'skills' and such are simply DCs, which is pretty much how late edition 4e was already doing anything outside of combat by default. [/QUOTE]
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