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<blockquote data-quote="Neonchameleon" data-source="post: 8273835" data-attributes="member: 87792"><p>Which is why I used a sling.</p><p></p><p>I'm not sure which SRD you're using - but this is something that changed between editions to make giants more like giants and less like slightly bigger ogres. Hill giants grew to 15' in 5e and other giants grew correspondingly</p><p></p><p>Or goatherd sees the giant coming and retreats before blowing his horn. Then blows his horn when it's clear the giant's heading towards the village. At this point either the giant doubles back or he's alive.</p><p></p><p>That depends how organised the villagers are and how common the giants are. The villagers probably know that the threat isn't a wolf because wolves don't like attacking humans. They don't know if it's a giant or goblin raiding party.</p><p></p><p>But the giant or the raiding party is coming to them. They don't send the noncombatants out of the town. Which means they are around to provide covering fire rather than easy prey for a raiding party.</p><p></p><p>Why not? Slings are cheap and many of the non-combatants will have been stronger when they were younger.</p><p></p><p>The giant was attacking the village in the specified set-up. And is clearly out for blood or it would just take a goat.</p><p></p><p>What sort of scouting do they have? If the goatherd can't sound the all clear they know that it's serious - and it's too late for a rescue. </p><p></p><p>Yes, that's it. Split the party when you're worried about giants and entire raiding war parties. Given the alarm call that was sounded the village needs to know if it's an assault on the village or a violent one on the goats. Which means scouting. The fastest, stealthiest few people go out to try to find out which it was and report back. Meanwhile if there's a possibility of an assault on the village <em>fort up</em>. You don't want to have all the fighters out and the noncombatants at home. The giant doesn't see them (they know the terrain) and heads to the village it wants to assault - and that's ready for it.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8273835, member: 87792"] Which is why I used a sling. I'm not sure which SRD you're using - but this is something that changed between editions to make giants more like giants and less like slightly bigger ogres. Hill giants grew to 15' in 5e and other giants grew correspondingly Or goatherd sees the giant coming and retreats before blowing his horn. Then blows his horn when it's clear the giant's heading towards the village. At this point either the giant doubles back or he's alive. That depends how organised the villagers are and how common the giants are. The villagers probably know that the threat isn't a wolf because wolves don't like attacking humans. They don't know if it's a giant or goblin raiding party. But the giant or the raiding party is coming to them. They don't send the noncombatants out of the town. Which means they are around to provide covering fire rather than easy prey for a raiding party. Why not? Slings are cheap and many of the non-combatants will have been stronger when they were younger. The giant was attacking the village in the specified set-up. And is clearly out for blood or it would just take a goat. What sort of scouting do they have? If the goatherd can't sound the all clear they know that it's serious - and it's too late for a rescue. Yes, that's it. Split the party when you're worried about giants and entire raiding war parties. Given the alarm call that was sounded the village needs to know if it's an assault on the village or a violent one on the goats. Which means scouting. The fastest, stealthiest few people go out to try to find out which it was and report back. Meanwhile if there's a possibility of an assault on the village [I]fort up[/I]. You don't want to have all the fighters out and the noncombatants at home. The giant doesn't see them (they know the terrain) and heads to the village it wants to assault - and that's ready for it. [/QUOTE]
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