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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="tetrasodium" data-source="post: 8273867" data-attributes="member: 93670"><p>That bolded bit is a more than a slight exaggeration</p><p>[spoiler="dg238 difficulty class"][ATTACH=full]136933[/ATTACH][/spoiler]</p><p>What is moderate or hard at level 4 is not the same as at level 10 or 15. Even "easy" shifts. No matter how much wotc <em>wanted</em> bounded accuracy to be true it is absolutely anything but. Players tend to choose skills that link up to their primary attribute whenever possible so the skill improves both with proficiency bonus as well as points placed in their primary attribute. We haven't even touched on how expertise & advantage distort the DCs and run into the most glaring problem with the "guidance" where at no point does it say what those very easy easy moderate hard etc are in relation to. Is that hard for a specialist? Is it hard for a dabbler? Is it hard for an untrained person? Is it hard for a commoner? Is it hard for any of those things at level 4? Is it hard for any of those things at level 10? Is it hard for any of those thing with a magic item that grants +N or advantage? so on & so forth. </p><p></p><p>Those numbers and the guidance is little more than "here are some numbers, figure it out"...They don't mean anything due to not setting enough variables to give them meaning, but we can objectively say that they are umbers so 20 is more than 10 & 5 is less than 7.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8273867, member: 93670"] That bolded bit is a more than a slight exaggeration [spoiler="dg238 difficulty class"][ATTACH type="full" alt="1621020356787.png"]136933[/ATTACH][/spoiler] What is moderate or hard at level 4 is not the same as at level 10 or 15. Even "easy" shifts. No matter how much wotc [I]wanted[/I] bounded accuracy to be true it is absolutely anything but. Players tend to choose skills that link up to their primary attribute whenever possible so the skill improves both with proficiency bonus as well as points placed in their primary attribute. We haven't even touched on how expertise & advantage distort the DCs and run into the most glaring problem with the "guidance" where at no point does it say what those very easy easy moderate hard etc are in relation to. Is that hard for a specialist? Is it hard for a dabbler? Is it hard for an untrained person? Is it hard for a commoner? Is it hard for any of those things at level 4? Is it hard for any of those things at level 10? Is it hard for any of those thing with a magic item that grants +N or advantage? so on & so forth. Those numbers and the guidance is little more than "here are some numbers, figure it out"...They don't mean anything due to not setting enough variables to give them meaning, but we can objectively say that they are umbers so 20 is more than 10 & 5 is less than 7. [/QUOTE]
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