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<blockquote data-quote="AbdulAlhazred" data-source="post: 8273920" data-attributes="member: 82106"><p>Well, wait a minute, DCs themselves, and CR/Monster level are of course not 'relative' in the sense that they slot into the mechanics in a specific way that doesn't vary. They are RELATIVE INDICATORS however. A 5th level monster is on par to fight a level 5 PC in 4e parlance, or you use CR numbers in 5e (why not level numbers, this is really annoying, but whatever, there's a table someplace that translates between the two). </p><p></p><p>So, the problem is with the labels on the DCs. A DC of 20 is likely to be pretty hard FOR A LEVEL ONE PC. For a level 20 PC, to use an extreme, it is going to be MUCH easier in large number of cases (and since the guy with the best bonus on your team will take on that DC, for practical purposes the DC is trivial at level 20). So the absolute labeling of that DC as 'hard' is at best misleading. It isn't hard for a high level party! Nor is DC 30 'impossible', nor perhaps even that close to impossible. By pretending this isn't true, and trying to validate that by leaving a few, never to be tested, bonuses at a low value 5e is simply presenting the whole thing badly.</p><p></p><p>If the world is described literally by assigning the DCs in this table, indiscriminately, then low level PCs are always facing the possibility of these very high DCs. The rules don't ask for the GM to explain the DC before a check is made. Even if it did, that just means you may well run into things your GM is effectively saying you shouldn't try. Likewise it is likely that for high level PCs most things are supposed to be trivially easy (anything below DC20 I imagine). It isn't well-thought-out. It is particularly problematic if you want to actually do anything more sophisticated with ability checks and task resolution than "The GM simply uses them like salt to add flavor" which is mechanically where they're at. </p><p></p><p>I get that some people will figure out how to ACTUALLY use DCs well themselves, but sheesh.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8273920, member: 82106"] Well, wait a minute, DCs themselves, and CR/Monster level are of course not 'relative' in the sense that they slot into the mechanics in a specific way that doesn't vary. They are RELATIVE INDICATORS however. A 5th level monster is on par to fight a level 5 PC in 4e parlance, or you use CR numbers in 5e (why not level numbers, this is really annoying, but whatever, there's a table someplace that translates between the two). So, the problem is with the labels on the DCs. A DC of 20 is likely to be pretty hard FOR A LEVEL ONE PC. For a level 20 PC, to use an extreme, it is going to be MUCH easier in large number of cases (and since the guy with the best bonus on your team will take on that DC, for practical purposes the DC is trivial at level 20). So the absolute labeling of that DC as 'hard' is at best misleading. It isn't hard for a high level party! Nor is DC 30 'impossible', nor perhaps even that close to impossible. By pretending this isn't true, and trying to validate that by leaving a few, never to be tested, bonuses at a low value 5e is simply presenting the whole thing badly. If the world is described literally by assigning the DCs in this table, indiscriminately, then low level PCs are always facing the possibility of these very high DCs. The rules don't ask for the GM to explain the DC before a check is made. Even if it did, that just means you may well run into things your GM is effectively saying you shouldn't try. Likewise it is likely that for high level PCs most things are supposed to be trivially easy (anything below DC20 I imagine). It isn't well-thought-out. It is particularly problematic if you want to actually do anything more sophisticated with ability checks and task resolution than "The GM simply uses them like salt to add flavor" which is mechanically where they're at. I get that some people will figure out how to ACTUALLY use DCs well themselves, but sheesh. [/QUOTE]
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