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*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Manbearcat" data-source="post: 8274043" data-attributes="member: 6696971"><p>The conversation right now is highlighting the most important aspect of variance within 5e GMing (and the attendant obstacles to PC inference of how play will look like at the build stage and what the possible math is for outcomes in actual play and what the outcomes themselves will be) that I sought to discuss in my DC 30...35 (?) thread from 2015/16.</p><p></p><p>1) Is the DC informed by genre logic? Is it informed by process simulation? Some kind of nebulous admixture? A moving target?</p><p></p><p>2) Who is the baseline that anchors the natural language (and therefore derived number) of Easy, Moderate, Hard (et al)? Is it a commoner? Is it an adventurer? Is it an adventurer of the average level of the party? Something else? Some moving target?</p><p></p><p>3) How do factors (like the ones [USER=93670]@tetrasodium[/USER] list) inform moving the DC up or down?</p><p></p><p></p><p>These things can't be underplayed. The data from that DC 30...35 thread was all_over_the_map on each of 1-3 above creating a massive variance in DC configuration from table to table (hence one huge aspect of the intentfully designed heterogenous nature of tables in 5e). Different GMs had vastly different positions on each of 1-3 and I can't say they were particularly internally consistent in-and-of-themselves (genre logic for this one...process logic for this one...some unquantifiable admixture for this one...commoner baseline for this one...adventurer for this one...party level for this one)! This has a huge impact on play (and this doesn't even touch table-facing vs GM-facing...which just amplifies the affects of 1-3 above)?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8274043, member: 6696971"] The conversation right now is highlighting the most important aspect of variance within 5e GMing (and the attendant obstacles to PC inference of how play will look like at the build stage and what the possible math is for outcomes in actual play and what the outcomes themselves will be) that I sought to discuss in my DC 30...35 (?) thread from 2015/16. 1) Is the DC informed by genre logic? Is it informed by process simulation? Some kind of nebulous admixture? A moving target? 2) Who is the baseline that anchors the natural language (and therefore derived number) of Easy, Moderate, Hard (et al)? Is it a commoner? Is it an adventurer? Is it an adventurer of the average level of the party? Something else? Some moving target? 3) How do factors (like the ones [USER=93670]@tetrasodium[/USER] list) inform moving the DC up or down? These things can't be underplayed. The data from that DC 30...35 thread was all_over_the_map on each of 1-3 above creating a massive variance in DC configuration from table to table (hence one huge aspect of the intentfully designed heterogenous nature of tables in 5e). Different GMs had vastly different positions on each of 1-3 and I can't say they were particularly internally consistent in-and-of-themselves (genre logic for this one...process logic for this one...some unquantifiable admixture for this one...commoner baseline for this one...adventurer for this one...party level for this one)! This has a huge impact on play (and this doesn't even touch table-facing vs GM-facing...which just amplifies the affects of 1-3 above)? [/QUOTE]
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