Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 8274046" data-attributes="member: 7027139"><p>They do.</p><p></p><p>I'm sure it's said somewhere more explicitly, but even the page Acrobat has opened my pdf on (26) says: "After factors are considered and<strong> the GM has announced the effect leve</strong>l, a player might want to trade position for effect, or vice versa." Which make sense, since an important part of making Action Rolls is the ability to trade position for effect... Which you can't do if you don't know either.</p><p></p><p>Examples of play also illustrate the GM announces both.</p><p></p><p>Oh, the page 27 also explains why:</p><p>"<strong>By assessing effect and describing it in the fiction, the players understand how much progress they’re making and how much they’re risking. </strong> <strong>By understanding effect, the group understands how many actions (and risk of consequences) will be needed to achieve their goals</strong>. Maybe a shallow cut is all you need to prove your point. Maybe nothing short of death will suffice. After each instance of action, effect, and consequences, the players know where they stand, and can make informed decisions about what to do next."</p><p></p><p></p><p></p><p>The GM has final say on what exact consequence happens, but it's severity is already established. They just can't say "you suffer Lvl 4 harm: Electrocuted" on a botched Tinkering roll from a controlled position.</p><p></p><p></p><p></p><p>I don't think I ever said that. The only example of GM fudging the DC I given was in favor of a player.</p><p></p><p>Overall, it isn't about bad evil killer GMs that should be put in cages, or, even better, put down. It's also not about being 100% sure what happens (then, what's even the point of touching the dice?).</p><p></p><p>It is about the difference between the GM looking at the rolled die and then just deciding what happens with practically zero restrictions and the GM looking at the rolled dice and giving an outcome we have agreed upon.</p><p></p><p>If we have agreed that the position is Desperate, then <em>"oh, you didn't hit him, try something else"</em> won't work. Make it <em>"oh, you didn't hit him and he shoos back. Take lvl 3 harm: nasty gunshot wound".</em></p><p>If we have agreed that the position is Controlled, then the opposite is true.</p><p></p><p>If we have agreed that the effect is Great, then "<em>you have barely scratched him</em>" wouldn't cut it. Make it <em>"you've sliced him open, and his guts are spilling out of his belly".</em></p><p></p><p>In 5E, the only thing we must agree upon is what modifiers apply to the roll. Everything else is up to GM to decide, and the player has barely any way to tell if the GM's decision was even right.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8274046, member: 7027139"] They do. I'm sure it's said somewhere more explicitly, but even the page Acrobat has opened my pdf on (26) says: "After factors are considered and[B] the GM has announced the effect leve[/B]l, a player might want to trade position for effect, or vice versa." Which make sense, since an important part of making Action Rolls is the ability to trade position for effect... Which you can't do if you don't know either. Examples of play also illustrate the GM announces both. Oh, the page 27 also explains why: "[B]By assessing effect and describing it in the fiction, the players understand how much progress they’re making and how much they’re risking. [/B] [B]By understanding effect, the group understands how many actions (and risk of consequences) will be needed to achieve their goals[/B]. Maybe a shallow cut is all you need to prove your point. Maybe nothing short of death will suffice. After each instance of action, effect, and consequences, the players know where they stand, and can make informed decisions about what to do next." The GM has final say on what exact consequence happens, but it's severity is already established. They just can't say "you suffer Lvl 4 harm: Electrocuted" on a botched Tinkering roll from a controlled position. I don't think I ever said that. The only example of GM fudging the DC I given was in favor of a player. Overall, it isn't about bad evil killer GMs that should be put in cages, or, even better, put down. It's also not about being 100% sure what happens (then, what's even the point of touching the dice?). It is about the difference between the GM looking at the rolled die and then just deciding what happens with practically zero restrictions and the GM looking at the rolled dice and giving an outcome we have agreed upon. If we have agreed that the position is Desperate, then [I]"oh, you didn't hit him, try something else"[/I] won't work. Make it [I]"oh, you didn't hit him and he shoos back. Take lvl 3 harm: nasty gunshot wound".[/I] If we have agreed that the position is Controlled, then the opposite is true. If we have agreed that the effect is Great, then "[I]you have barely scratched him[/I]" wouldn't cut it. Make it [I]"you've sliced him open, and his guts are spilling out of his belly".[/I] In 5E, the only thing we must agree upon is what modifiers apply to the roll. Everything else is up to GM to decide, and the player has barely any way to tell if the GM's decision was even right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top