Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8274067" data-attributes="member: 82106"><p>So, here's just a general question on the nature of checks to start with, and if it is even possible to use a check system that has different target ranges for success based on some sort of difficulty factor (which covers both 4e and 5e, and 3e et al as well) in a system where checks are fundamentally a REGULATOR OF DRAMA. That is in Dungeon World there's no such thing as 'scaling by level' or 'difficulty factor'. It doesn't even make sense as a concept in PbtA. While checks ARE triggered by choices made by the players, it is hard to say that they are really 'measures of success and failure' so much as 'measures of fortune'. You don't have a 25% chance to hit a dragon and a 90% chance to hit an orc. You hit either one of them with Hack & Slash on a 7+ on 2d6 (maybe a 6+ if you manage to invoke some 'hold' or something like that). The point being, if you were to substitute a 5e-like attack roll instead, the results would be rather different. Orcs would simply go up in a puff of smoke almost all the time, dragons would eat you almost all the time, which is probably true in DW now, but as the rules are written there would be some give and take. Your blows might not really kill the dragon, it has a bunch of hit points, but they would at least do something, fictionally. With the scaled checks that wouldn't even happen, the sucker would just eat you and you'd stand their unable to fight back at all. </p><p></p><p>Beyond that, outside of combat, a lot of what checks do is pacing. Moves get made that introduce evolution of the game state. The mix of success and failure is more intended to regulate the amount of pressure on the PCs, not to model how hard things are. The GM simply describes THAT. Now, BitD, for example, is a bit different, the values you need to hit are always fixed, but the position and effect vary, which is a bit like changing DCs. I'm just not sure changing DCs is ever going to be a really super good model for this type of game.</p><p></p><p>I mean, it DOES work in Skill Challenges, because there's a lot looser coupling there between a check and what it portends, at least potentially. The GM isn't 'making moves' based on the player moves. I'd note though that effectively it amounts to the same thing, you always basically use medium DCs in 4e SCs, except in specific situations. However you CAN say "this challenge is really hard, all the DCs are level+2 medium! Pacing happens a bit differently.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8274067, member: 82106"] So, here's just a general question on the nature of checks to start with, and if it is even possible to use a check system that has different target ranges for success based on some sort of difficulty factor (which covers both 4e and 5e, and 3e et al as well) in a system where checks are fundamentally a REGULATOR OF DRAMA. That is in Dungeon World there's no such thing as 'scaling by level' or 'difficulty factor'. It doesn't even make sense as a concept in PbtA. While checks ARE triggered by choices made by the players, it is hard to say that they are really 'measures of success and failure' so much as 'measures of fortune'. You don't have a 25% chance to hit a dragon and a 90% chance to hit an orc. You hit either one of them with Hack & Slash on a 7+ on 2d6 (maybe a 6+ if you manage to invoke some 'hold' or something like that). The point being, if you were to substitute a 5e-like attack roll instead, the results would be rather different. Orcs would simply go up in a puff of smoke almost all the time, dragons would eat you almost all the time, which is probably true in DW now, but as the rules are written there would be some give and take. Your blows might not really kill the dragon, it has a bunch of hit points, but they would at least do something, fictionally. With the scaled checks that wouldn't even happen, the sucker would just eat you and you'd stand their unable to fight back at all. Beyond that, outside of combat, a lot of what checks do is pacing. Moves get made that introduce evolution of the game state. The mix of success and failure is more intended to regulate the amount of pressure on the PCs, not to model how hard things are. The GM simply describes THAT. Now, BitD, for example, is a bit different, the values you need to hit are always fixed, but the position and effect vary, which is a bit like changing DCs. I'm just not sure changing DCs is ever going to be a really super good model for this type of game. I mean, it DOES work in Skill Challenges, because there's a lot looser coupling there between a check and what it portends, at least potentially. The GM isn't 'making moves' based on the player moves. I'd note though that effectively it amounts to the same thing, you always basically use medium DCs in 4e SCs, except in specific situations. However you CAN say "this challenge is really hard, all the DCs are level+2 medium! Pacing happens a bit differently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top