Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8274146" data-attributes="member: 82106"><p>Actually, I'm not even that interested in descriptions of 'difficulty' as abstract from level anymore. HoML has a very simple chart, it indicates a DC for each level (I call them DVs, but whatever). So you simply say "this is a level 5 task" and in comparison to your own level you will know what to expect. Tasks of your level are normally achievable results which are non-trivial but within reach of any PC of that level. If you go up 5 levels, you have a task that is unlikely to be achieved by a character without any additional bonuses, and if you go down 5 levels the tasks should be effectively too easy to dice for in most cases. It works great.</p><p></p><p>Additionally the bonus model is pretty close to 4e in general terms. There is a linearly increasing bonus and DC increase which keep pace with each other. Every PC will get a bit better at most things, though they will lose some ground vs specialists at higher levels, and those specialists will be even better at relatively equivalent difficulty tasks than at level 1, though again not be a vast amount.</p><p></p><p>OTOH there are only 20 levels in HoML, which has SOME similar effects to BA in that the level range where things can be taken on is about similar to 4e, but since it is in a 1/3 smaller total range from "newly minted hero" to "demi-god" you can take on more of the game's elements at any given level, as a percentage. That is a 5th level PC could interact with level 1 stuff (very easy but could trip you up now and then) to level 10 stuff, which will be Legendary monsters and such, though certainly not the very deadliest/toughest of them (and Mythic stuff is still well beyond you, you're not going to toss with gods as a level 5 Heroic figure).</p><p></p><p>I am not sure I understand what you are even trying to say here. I would simply reply that the system as you conceive it doesn't seem to have any switches at all. Yes, you can make it pretty much impossible to pass most checks for your PCs, so can a 4e DM or myself running HoML.</p><p></p><p>The real 'dial' in any case is not the DCs it is THE FICTION. So, if you depict level 1 PCs climbing trees, then how that plays out is, the top level could be PCs climbing Mount Everest, or it could be the PCs climbing Mount Celestia in the middle of a huge storm while being assaulted by Storm Titans. One will make the PCs look tough, the other will be almost godlike Mythic heroes writing themselves into the history books. Of course, the numbers will be the same either way. I think it would be hard to do that with 5e, there is simply not a great enough range of numbers for the later scenario to work. It is pretty much casting itself as a game which can only depict action that matches things real people could attempt (at least in the ability check realm, combat is a whole other story).</p><p></p><p>Now, you can tweak other dimensions of the game as well, but it is a LOT easier to have a single 'dial' there. That was something I liked about 4e's approach, and why in some ways it is really a very flexible system.</p><p></p><p>[USER=6696971]@Manbearcat[/USER] I think I'm disputing your last post here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8274146, member: 82106"] Actually, I'm not even that interested in descriptions of 'difficulty' as abstract from level anymore. HoML has a very simple chart, it indicates a DC for each level (I call them DVs, but whatever). So you simply say "this is a level 5 task" and in comparison to your own level you will know what to expect. Tasks of your level are normally achievable results which are non-trivial but within reach of any PC of that level. If you go up 5 levels, you have a task that is unlikely to be achieved by a character without any additional bonuses, and if you go down 5 levels the tasks should be effectively too easy to dice for in most cases. It works great. Additionally the bonus model is pretty close to 4e in general terms. There is a linearly increasing bonus and DC increase which keep pace with each other. Every PC will get a bit better at most things, though they will lose some ground vs specialists at higher levels, and those specialists will be even better at relatively equivalent difficulty tasks than at level 1, though again not be a vast amount. OTOH there are only 20 levels in HoML, which has SOME similar effects to BA in that the level range where things can be taken on is about similar to 4e, but since it is in a 1/3 smaller total range from "newly minted hero" to "demi-god" you can take on more of the game's elements at any given level, as a percentage. That is a 5th level PC could interact with level 1 stuff (very easy but could trip you up now and then) to level 10 stuff, which will be Legendary monsters and such, though certainly not the very deadliest/toughest of them (and Mythic stuff is still well beyond you, you're not going to toss with gods as a level 5 Heroic figure). I am not sure I understand what you are even trying to say here. I would simply reply that the system as you conceive it doesn't seem to have any switches at all. Yes, you can make it pretty much impossible to pass most checks for your PCs, so can a 4e DM or myself running HoML. The real 'dial' in any case is not the DCs it is THE FICTION. So, if you depict level 1 PCs climbing trees, then how that plays out is, the top level could be PCs climbing Mount Everest, or it could be the PCs climbing Mount Celestia in the middle of a huge storm while being assaulted by Storm Titans. One will make the PCs look tough, the other will be almost godlike Mythic heroes writing themselves into the history books. Of course, the numbers will be the same either way. I think it would be hard to do that with 5e, there is simply not a great enough range of numbers for the later scenario to work. It is pretty much casting itself as a game which can only depict action that matches things real people could attempt (at least in the ability check realm, combat is a whole other story). Now, you can tweak other dimensions of the game as well, but it is a LOT easier to have a single 'dial' there. That was something I liked about 4e's approach, and why in some ways it is really a very flexible system. [USER=6696971]@Manbearcat[/USER] I think I'm disputing your last post here ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top