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<blockquote data-quote="Ovinomancer" data-source="post: 8274267" data-attributes="member: 16814"><p>And this is a good practice, one that you have instated without the direction or support of the rules. That it seems fair and obvious to you is a credit to you, not the rules. The rules of 5e don't even mention this as a preference -- they just say the GM narrates the result. I</p><p></p><p>The extensive evidence present in the printed adventures for 5e, which often recommend hiding results from players until after an action, regardless of result on the check called for, shows that instead it's you that's the outlier here. That you're the one defending the rules for doing something they don't even mention is the strange thing.</p><p></p><p>I like 5e. I'm just very honest about what it is. When I run 5e, it's up to me to provide the necessary feel at the table -- the rules don't do much to support me, they just let me do whatever and call it 5e. Outside of combat, that is, which is pretty solidly detailed out. And, to be frank, my group plays 5e primarily because they like the tactical combat engine, and I can make the rest of it work out well enough (by being very explicit about DCs, risks, and rewards prior to rolls). The combat I credit to 5e, the rest... well, they told me it's up to me when they said rulings not rules. I struggle why this is even an argument, what with the sales pitch being exactly what's in the tin.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8274267, member: 16814"] And this is a good practice, one that you have instated without the direction or support of the rules. That it seems fair and obvious to you is a credit to you, not the rules. The rules of 5e don't even mention this as a preference -- they just say the GM narrates the result. I The extensive evidence present in the printed adventures for 5e, which often recommend hiding results from players until after an action, regardless of result on the check called for, shows that instead it's you that's the outlier here. That you're the one defending the rules for doing something they don't even mention is the strange thing. I like 5e. I'm just very honest about what it is. When I run 5e, it's up to me to provide the necessary feel at the table -- the rules don't do much to support me, they just let me do whatever and call it 5e. Outside of combat, that is, which is pretty solidly detailed out. And, to be frank, my group plays 5e primarily because they like the tactical combat engine, and I can make the rest of it work out well enough (by being very explicit about DCs, risks, and rewards prior to rolls). The combat I credit to 5e, the rest... well, they told me it's up to me when they said rulings not rules. I struggle why this is even an argument, what with the sales pitch being exactly what's in the tin. [/QUOTE]
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