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<blockquote data-quote="AbdulAlhazred" data-source="post: 8274346" data-attributes="member: 82106"><p>Right, but I think [USER=7016699]@prabe[/USER] is missing the point. The GM NEVER HAS TO CALL FOR A CHECK AT ALL. He never has to set any specific DC, just whatever one he feels like. He never has to explain what the costs of failure or the benefits of success are, not even after the fact! So, sure, he has to 'honor the rolls made by the player', but that's like saying I have to honor the beggar by not taking my money back. I never had to give it in the first place.</p><p></p><p>Presumably GMs either allow rolls, and don't make DCs totally arbitrary, and don't blatantly undo their results or subvert them constantly. This is TABLE PRESSURE. It works, to a degree, but it has nothing to do with system. To go back to the OP, what system is 5e at all? A check mechanic without teeth, a combat system, and nothing but 'D&D culture' for whatever that may be worth at a given moment. We can always do better than that. It is like saying walking is always the best transportation because it is the most flexible. Yeah... but people invented cars, and we invented story game mechanics.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8274346, member: 82106"] Right, but I think [USER=7016699]@prabe[/USER] is missing the point. The GM NEVER HAS TO CALL FOR A CHECK AT ALL. He never has to set any specific DC, just whatever one he feels like. He never has to explain what the costs of failure or the benefits of success are, not even after the fact! So, sure, he has to 'honor the rolls made by the player', but that's like saying I have to honor the beggar by not taking my money back. I never had to give it in the first place. Presumably GMs either allow rolls, and don't make DCs totally arbitrary, and don't blatantly undo their results or subvert them constantly. This is TABLE PRESSURE. It works, to a degree, but it has nothing to do with system. To go back to the OP, what system is 5e at all? A check mechanic without teeth, a combat system, and nothing but 'D&D culture' for whatever that may be worth at a given moment. We can always do better than that. It is like saying walking is always the best transportation because it is the most flexible. Yeah... but people invented cars, and we invented story game mechanics. [/QUOTE]
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