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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8274349" data-attributes="member: 82106"><p>Here's the thing, from a perspective of the person who's paradigm is "you're just an extra in the DM's story, playing your bit part" that's perfectly fine, you know nothing. Your character knows nothing, takes the chance because its the best she will get, and come what may. He's in charge of the story and why do you even NEED to know? But that is exactly the paradigm, the one that 5e was built for, that 2e was built for, etc. THIS is where 5e is NOT A FLEXIBLE GAME because that is all it can do! I mean, the DM might NOT play that way, but it is perfectly acceptable, and the only game process the majority of players even know about. </p><p></p><p>Now, you and I (presumably, me anyway) are looking at it from the perspective of a different process where all the participants equally drive the game. So you need to know, what are the possible actions I can take and how will their success/failure map onto the different possible outcomes, BECAUSE YOU WANT TO CHOOSE THE STORY, and so it is not just his business but your business as well. So you need, there is worth in, having a system that produces that. In fact that sort of thing is really ALL it needs to produce! Heck, look at that PACE document I posted before, that's literally all it does, but it is an entirely complete RPG, a pretty good one, albeit pretty basic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8274349, member: 82106"] Here's the thing, from a perspective of the person who's paradigm is "you're just an extra in the DM's story, playing your bit part" that's perfectly fine, you know nothing. Your character knows nothing, takes the chance because its the best she will get, and come what may. He's in charge of the story and why do you even NEED to know? But that is exactly the paradigm, the one that 5e was built for, that 2e was built for, etc. THIS is where 5e is NOT A FLEXIBLE GAME because that is all it can do! I mean, the DM might NOT play that way, but it is perfectly acceptable, and the only game process the majority of players even know about. Now, you and I (presumably, me anyway) are looking at it from the perspective of a different process where all the participants equally drive the game. So you need to know, what are the possible actions I can take and how will their success/failure map onto the different possible outcomes, BECAUSE YOU WANT TO CHOOSE THE STORY, and so it is not just his business but your business as well. So you need, there is worth in, having a system that produces that. In fact that sort of thing is really ALL it needs to produce! Heck, look at that PACE document I posted before, that's literally all it does, but it is an entirely complete RPG, a pretty good one, albeit pretty basic. [/QUOTE]
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