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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8274363" data-attributes="member: 82106"><p>Exhaustion, yes. I was there in all those endless debates. It was 10x the traffic of all the message boards of EnWorld, day in and day out for a year. NOTHING could be agreed on. It was endless, mostly amateurish game design drivel and nonsense. Every few days, and then increasingly less often, they would pump out some kind of article trying to explain their reasoning, putting forward some permutation of a check system, etc. All it did was raise the next wave of stink. I'm pretty sure in the end they just gave up, started feeding out chum like articles about what paladins should be, and went about ignoring the entire 3 ring circus. And the end result is a game where the designers just threw up their hands and GAVE UP ON DESIGN. In that sense it IS anti-design, the deliberate avoidance of any design.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8274363, member: 82106"] Exhaustion, yes. I was there in all those endless debates. It was 10x the traffic of all the message boards of EnWorld, day in and day out for a year. NOTHING could be agreed on. It was endless, mostly amateurish game design drivel and nonsense. Every few days, and then increasingly less often, they would pump out some kind of article trying to explain their reasoning, putting forward some permutation of a check system, etc. All it did was raise the next wave of stink. I'm pretty sure in the end they just gave up, started feeding out chum like articles about what paladins should be, and went about ignoring the entire 3 ring circus. And the end result is a game where the designers just threw up their hands and GAVE UP ON DESIGN. In that sense it IS anti-design, the deliberate avoidance of any design. [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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