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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Imaro" data-source="post: 8274497" data-attributes="member: 48965"><p>Don't have much time to post today but I can answer this pretty quickly... In all honesty I thought the majority of, if not all, DM's stated the DC before the roll, myself included. To the point where I'd find it odd to be in a game that did not. In nearly every streaming show I've seen they announce the DC... in the few games I've gotten to play in, the DM's announced the DC.. inmy games I announce the DC.</p><p></p><p>As for the fail and success state I as a DM make sure I'm clear on what the PC is trying to accomplish as opposed to just knowing their action to the point where I ask to have them state it if its not clear from the action statement. I also tell them what will happen if they fail if its not obvious. Now admittedly if I have more that two states in D&D I don't go through all of them with the player just success and failure, mainly because as a DM I tend to have to improvise those if the roll warrants it. I'll also readily admit I don't think this is something alot of DM's actually do... as opposed to staring the DC. </p><p></p><p>The usual process for me is...</p><p></p><p>Player 1: I try to get the guards attention by pretending to faint near him.</p><p>DM: Ok what exactly are you trying to do by fainting?</p><p>Player 1 : I'm trying to keep him from noticing our rogue from sneaking into the library he's stationed in front of.</p><p>DM: OK if you fail the guard will get a check to notice the rogue sneaking past. Give me either deception or perform versus a DC of 15</p><p>Player 1: rolls dice...</p></blockquote><p></p>
[QUOTE="Imaro, post: 8274497, member: 48965"] Don't have much time to post today but I can answer this pretty quickly... In all honesty I thought the majority of, if not all, DM's stated the DC before the roll, myself included. To the point where I'd find it odd to be in a game that did not. In nearly every streaming show I've seen they announce the DC... in the few games I've gotten to play in, the DM's announced the DC.. inmy games I announce the DC. As for the fail and success state I as a DM make sure I'm clear on what the PC is trying to accomplish as opposed to just knowing their action to the point where I ask to have them state it if its not clear from the action statement. I also tell them what will happen if they fail if its not obvious. Now admittedly if I have more that two states in D&D I don't go through all of them with the player just success and failure, mainly because as a DM I tend to have to improvise those if the roll warrants it. I'll also readily admit I don't think this is something alot of DM's actually do... as opposed to staring the DC. The usual process for me is... Player 1: I try to get the guards attention by pretending to faint near him. DM: Ok what exactly are you trying to do by fainting? Player 1 : I'm trying to keep him from noticing our rogue from sneaking into the library he's stationed in front of. DM: OK if you fail the guard will get a check to notice the rogue sneaking past. Give me either deception or perform versus a DC of 15 Player 1: rolls dice... [/QUOTE]
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