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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="tetrasodium" data-source="post: 8274509" data-attributes="member: 93670"><p>IME the DC being announced ahead of time is very much not the norm. Even "It's going to be hard" or whatever is not the norm. What <em>was</em> common back in the 3.x days is for a gm to go down the relevant list of bonus types & specific things in the <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">bonus types/gms best friend</a> relevant to a roll so a player could make some informed choices or maybestep back a bit so they can try to influence some of those things. That kind of behavior happens in fate as well where a gm might list off draw attention to or even just hint at the various aspects that are in play to potentially complicate a roll where they <em>also</em> basically added +2/-2 to the DC or did similar depending on the version.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8274509, member: 93670"] IME the DC being announced ahead of time is very much not the norm. Even "It's going to be hard" or whatever is not the norm. What [I]was[/I] common back in the 3.x days is for a gm to go down the relevant list of bonus types & specific things in the [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']bonus types/gms best friend[/URL] relevant to a roll so a player could make some informed choices or maybestep back a bit so they can try to influence some of those things. That kind of behavior happens in fate as well where a gm might list off draw attention to or even just hint at the various aspects that are in play to potentially complicate a roll where they [I]also[/I] basically added +2/-2 to the DC or did similar depending on the version. [/QUOTE]
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