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<blockquote data-quote="Hussar" data-source="post: 8274590" data-attributes="member: 22779"><p>Yup, par for the course. I bring up four examples, you can nit-pick a single one and then claim to have refuted my point. G1 isn't an infiltration scenario? Really? You have an overwhelming force in the Steading. The PC's are given a place they can retreat to between forays (so long as they're careful). The whole point is to learn who is behind the giants as well as dealing a lesson to the giants. The party goes in on little cat feet, execute careful strikes and then fall back. </p><p></p><p>Sounds like an infiltration scenario to me. It's not meant as a frontal assault. It's not meant as diplomacy. And, if the group isn't careful about their strikes, they will be completely overwhelmed and squished. I'd call it a series of infiltrations.</p><p></p><p>Compare to say, Temple of Elemental Evil, where the point is exploration. Most encounters are straight up fights with little chance of things spilling over into other areas. Each section is generally isolated from its neighbors. </p><p></p><p></p><p>Yeah, it's best if we don't replay to each other any more. It's simply not worth it. Feel free to have the last word.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8274590, member: 22779"] Yup, par for the course. I bring up four examples, you can nit-pick a single one and then claim to have refuted my point. G1 isn't an infiltration scenario? Really? You have an overwhelming force in the Steading. The PC's are given a place they can retreat to between forays (so long as they're careful). The whole point is to learn who is behind the giants as well as dealing a lesson to the giants. The party goes in on little cat feet, execute careful strikes and then fall back. Sounds like an infiltration scenario to me. It's not meant as a frontal assault. It's not meant as diplomacy. And, if the group isn't careful about their strikes, they will be completely overwhelmed and squished. I'd call it a series of infiltrations. Compare to say, Temple of Elemental Evil, where the point is exploration. Most encounters are straight up fights with little chance of things spilling over into other areas. Each section is generally isolated from its neighbors. Yeah, it's best if we don't replay to each other any more. It's simply not worth it. Feel free to have the last word. [/QUOTE]
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