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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8274619" data-attributes="member: 7026617"><p>I think if you don't understand the psychological difference between "The GM decides this is going to happen" and "my die roll decides this is going to happen" then you're never going to get it; the latter produces a very strong feeling of incompetence in some people, and that's just the way it is. As I've noted before, they don't see it as "This is a success with complications"; they see it as "this is a mitigated failure."</p><p></p><p>Me, I'm more tolerant of failure in the first place, and since I GM more than I play I can see some of the function it serves. I'm just unconvinced its worth the cost, and since the degree of stylization in other parts of PbtA games are often not my cuppa, there's nothing to overcome that feeling, though I do admire parts of the design in some of its more unusual expressions like Monsterhearts.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8274619, member: 7026617"] I think if you don't understand the psychological difference between "The GM decides this is going to happen" and "my die roll decides this is going to happen" then you're never going to get it; the latter produces a very strong feeling of incompetence in some people, and that's just the way it is. As I've noted before, they don't see it as "This is a success with complications"; they see it as "this is a mitigated failure." Me, I'm more tolerant of failure in the first place, and since I GM more than I play I can see some of the function it serves. I'm just unconvinced its worth the cost, and since the degree of stylization in other parts of PbtA games are often not my cuppa, there's nothing to overcome that feeling, though I do admire parts of the design in some of its more unusual expressions like Monsterhearts. [/QUOTE]
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