Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8274724" data-attributes="member: 82106"><p>I think it is sort of literally true that a GM 'cannot narrate that success until you find out what the PC wants.' but that doesn't stop most GM's from going on ahead and narrating SOMETHING. 5e does not tell you that you need to go through this extra undocumented step of explicating what the check is accomplishing and how it is accomplishing it. Just one of several deficiencies.</p><p></p><p>Here's my feeling. For a fairly unanalytic and casual audience who are mostly running modules, which probably describes about 75% or more of all D&D play, not challenging the GM with any puzzling and foreign ideas related to task resolution that works is simply the best option for a game publisher. It is also hard to publish 'modules' for a story game. They don't tend to be very linear, they require less elaborate specific fixed prep material, and they just don't generally work in ways that are amenable to a catalog type listing of encounters. </p><p></p><p>5e caters to exactly this. It is a system where you buy a module and run through it from page 1 to 50, describing each scene and when that scene is exhausted the players either choose to go to the next one, or rest. There can be some story devices involved (two paths, go through these areas in any order, time clocks to force a tighter resource game in some parts, etc.). None of these really asks much in the way of how the fiction is generated. Sometimes groups are a little more sophisticated or less interested in just following the 'bread crumbs' of what is written and the GM can elaborate or go off and insert some side thing. However, unless they abandon the rest of the module, at some point they need to rail things back on track, and a system that lets them basically dictate what happens next with 95% reliability is what they want. </p><p></p><p>This is the true WotC market. Who's to criticize that, it makes loads more money than all other RPGs combined! It just won't work for you or me.</p><p></p><p>Heh, yeah, I'm not really a Monte Cooke fanboy either. I mean, I just know so little about Numenera that I have not thought of reading it. Got many other things to do!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8274724, member: 82106"] I think it is sort of literally true that a GM 'cannot narrate that success until you find out what the PC wants.' but that doesn't stop most GM's from going on ahead and narrating SOMETHING. 5e does not tell you that you need to go through this extra undocumented step of explicating what the check is accomplishing and how it is accomplishing it. Just one of several deficiencies. Here's my feeling. For a fairly unanalytic and casual audience who are mostly running modules, which probably describes about 75% or more of all D&D play, not challenging the GM with any puzzling and foreign ideas related to task resolution that works is simply the best option for a game publisher. It is also hard to publish 'modules' for a story game. They don't tend to be very linear, they require less elaborate specific fixed prep material, and they just don't generally work in ways that are amenable to a catalog type listing of encounters. 5e caters to exactly this. It is a system where you buy a module and run through it from page 1 to 50, describing each scene and when that scene is exhausted the players either choose to go to the next one, or rest. There can be some story devices involved (two paths, go through these areas in any order, time clocks to force a tighter resource game in some parts, etc.). None of these really asks much in the way of how the fiction is generated. Sometimes groups are a little more sophisticated or less interested in just following the 'bread crumbs' of what is written and the GM can elaborate or go off and insert some side thing. However, unless they abandon the rest of the module, at some point they need to rail things back on track, and a system that lets them basically dictate what happens next with 95% reliability is what they want. This is the true WotC market. Who's to criticize that, it makes loads more money than all other RPGs combined! It just won't work for you or me. Heh, yeah, I'm not really a Monte Cooke fanboy either. I mean, I just know so little about Numenera that I have not thought of reading it. Got many other things to do! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top