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<blockquote data-quote="AbdulAlhazred" data-source="post: 8274756" data-attributes="member: 82106"><p>I have to agree about G1. In fact I bought all three of those modules back when they first came out (they were literally the only modules you COULD buy at that time). I never have understood how you are supposed to actually RUN them. G1 is basically a big house full of giants. Now, they're kind of stupid giants, maybe they're lazy too (hey, put them in security guard uniforms, that will be a nice touch, right! :/). Anyway, no matter HOW you gain entrance to the steading, there are giants all over the place, and more giants one or two rooms over, etc. There's a few areas where there is some scope to sneak around (store rooms, IIRC there's an underground area too). Still, it takes a gross suspension of credibility to not imagine that any murdered giants will be discovered quite soon (and you sure cannot hide the bodies, they're GIANT!). Once that happens not even the most idiotic and badly organized of groups would sit around and wait for it to happen again. </p><p></p><p>My recollection is that the (super hard core wargamer) players instantly grokked this as soon as they scouted around inside a bit, and started a guerilla war against the Hill Giants. They DID infiltrate the Steading a few times, used ventriloquism to start a huge feud that partly crippled their forces, killed a couple higher up giants by stealth, etc. but the mainly most of the adventure never happened anything like it would have been envisaged in the module, which made no sense at all. It all turned into a really complicated war when the Frost and Fire giants got involved, with the Drow acting as basically arms suppliers and advisers to the giants, etc. We never played G2 or G3 in any sense properly as modules, though in the end the PCs were able to learn about the drow and progress to D1.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8274756, member: 82106"] I have to agree about G1. In fact I bought all three of those modules back when they first came out (they were literally the only modules you COULD buy at that time). I never have understood how you are supposed to actually RUN them. G1 is basically a big house full of giants. Now, they're kind of stupid giants, maybe they're lazy too (hey, put them in security guard uniforms, that will be a nice touch, right! :/). Anyway, no matter HOW you gain entrance to the steading, there are giants all over the place, and more giants one or two rooms over, etc. There's a few areas where there is some scope to sneak around (store rooms, IIRC there's an underground area too). Still, it takes a gross suspension of credibility to not imagine that any murdered giants will be discovered quite soon (and you sure cannot hide the bodies, they're GIANT!). Once that happens not even the most idiotic and badly organized of groups would sit around and wait for it to happen again. My recollection is that the (super hard core wargamer) players instantly grokked this as soon as they scouted around inside a bit, and started a guerilla war against the Hill Giants. They DID infiltrate the Steading a few times, used ventriloquism to start a huge feud that partly crippled their forces, killed a couple higher up giants by stealth, etc. but the mainly most of the adventure never happened anything like it would have been envisaged in the module, which made no sense at all. It all turned into a really complicated war when the Frost and Fire giants got involved, with the Drow acting as basically arms suppliers and advisers to the giants, etc. We never played G2 or G3 in any sense properly as modules, though in the end the PCs were able to learn about the drow and progress to D1. [/QUOTE]
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