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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Hussar" data-source="post: 8274967" data-attributes="member: 22779"><p>I’m sorry. I’m not following. How can something be over written while at the same time not provide guidance?</p><p></p><p>And as someone who uses a lot of modules I disagree that they are not effective tools in play. </p><p></p><p>Additionally there are modules out there that serve a pedagogical purpose. That module that comes with the new Basic set - Icespear Peaks?- would be an excellent source to look at for what the designers feel players need to run a game. </p><p></p><p>Or perhaps Phandellin (sp). Are there infiltration scenarios there? I played the module but I honestly don’t remember that much other than mostly straight up dungeon crawls.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8274967, member: 22779"] I’m sorry. I’m not following. How can something be over written while at the same time not provide guidance? And as someone who uses a lot of modules I disagree that they are not effective tools in play. Additionally there are modules out there that serve a pedagogical purpose. That module that comes with the new Basic set - Icespear Peaks?- would be an excellent source to look at for what the designers feel players need to run a game. Or perhaps Phandellin (sp). Are there infiltration scenarios there? I played the module but I honestly don’t remember that much other than mostly straight up dungeon crawls. [/QUOTE]
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