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<blockquote data-quote="KainGuru" data-source="post: 8275125" data-attributes="member: 31667"><p>I would also clarify that people using rules as 'rules' far too often, rather than as guidelines. Say you start a DnD game and, as the campaign progresses, the Players goals change or scenario develops that requires a change of tack - do you change systems to the requirements of this altered style of play or do, as suggested, fudge with the guidelines a bit to accommodate the change?. Any system has a core resolution mechanic, its a case of using that to inform adjudication. There is nothing to prevent one lifting mechanics from another system, that has 'rules' for thus variant play style, and using them with a given the likes of DnD eg: failing forward. The effort required issue is more emblamatic of the way DnD is marketed ... People have been convinced that 'offical' system tweaking is somehow 'better' than homebrewing - whi h is just good business practice for WoTC if they want to sell.products. However the needs of any given group are unique to that group - I shamelessly admit I lifted mechanics from the likes of Pendragon and others back in the day. There used to be a cottage industry of hacking the basic system to suit individual needs once a upon a time nb: claw law and arms law which gave birth to RoleMaster (which I personally didn't use or like much).</p><p></p><p>Nothing is black and white, it all depends. </p><p></p><p>The likes of Birthright came about to help address the very real fact of the time that there were campaigns that had been going for years and had progressed to a point where that sort of game became necessary. Even battlesystem was a growth of the ADnD needed because suddenly people wanted to have PC's command armies and not just dungeon delve anymore. The recent Candlekeep DnD supplement is a response to the desire for games that are mystery solvers than hack n slash. The game evolves, you can wait for an 'offical' supplement OR do it yourself. Either way it can be done - though the effort issue is the actual issue</p></blockquote><p></p>
[QUOTE="KainGuru, post: 8275125, member: 31667"] I would also clarify that people using rules as 'rules' far too often, rather than as guidelines. Say you start a DnD game and, as the campaign progresses, the Players goals change or scenario develops that requires a change of tack - do you change systems to the requirements of this altered style of play or do, as suggested, fudge with the guidelines a bit to accommodate the change?. Any system has a core resolution mechanic, its a case of using that to inform adjudication. There is nothing to prevent one lifting mechanics from another system, that has 'rules' for thus variant play style, and using them with a given the likes of DnD eg: failing forward. The effort required issue is more emblamatic of the way DnD is marketed ... People have been convinced that 'offical' system tweaking is somehow 'better' than homebrewing - whi h is just good business practice for WoTC if they want to sell.products. However the needs of any given group are unique to that group - I shamelessly admit I lifted mechanics from the likes of Pendragon and others back in the day. There used to be a cottage industry of hacking the basic system to suit individual needs once a upon a time nb: claw law and arms law which gave birth to RoleMaster (which I personally didn't use or like much). Nothing is black and white, it all depends. The likes of Birthright came about to help address the very real fact of the time that there were campaigns that had been going for years and had progressed to a point where that sort of game became necessary. Even battlesystem was a growth of the ADnD needed because suddenly people wanted to have PC's command armies and not just dungeon delve anymore. The recent Candlekeep DnD supplement is a response to the desire for games that are mystery solvers than hack n slash. The game evolves, you can wait for an 'offical' supplement OR do it yourself. Either way it can be done - though the effort issue is the actual issue [/QUOTE]
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