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<blockquote data-quote="AbdulAlhazred" data-source="post: 8275199" data-attributes="member: 82106"><p>I think it is much simpler. Module writers are under different pressures than GMs. If you write a module you want to write something that has all usable material. The simplest way to do that is a map and a key where you follow the map from 1 to 2 to 3... to 50, and there's a big boss fight at 49. And, as I've said before, a lot of the audience wants that. Yet there's a certain impetus to some sort of consistent logic within that sequence, so when you write up the guard shack at 10, you clearly have to assume that the procedure is to raise a general alarm when someone unauthorized and hostile, the PCs, shows up. Its up to the GM what to do about that. They can simply fudge it so the alarm never goes off (or maybe the players are clever enough to spell their way to that result). Alternately some GMs will just blow the whole caper right there. Later they can devise some alternate path, or in some cases a module writer will suggest or even write in one.</p><p></p><p>Modules are mass market products, they are not designed for you, Mr Sophisticated GM. They are written for Joe Beer & Pretzels DM, who will not grok your techniques and isn't really going to read the DMG anyway, certainly not carefully.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8275199, member: 82106"] I think it is much simpler. Module writers are under different pressures than GMs. If you write a module you want to write something that has all usable material. The simplest way to do that is a map and a key where you follow the map from 1 to 2 to 3... to 50, and there's a big boss fight at 49. And, as I've said before, a lot of the audience wants that. Yet there's a certain impetus to some sort of consistent logic within that sequence, so when you write up the guard shack at 10, you clearly have to assume that the procedure is to raise a general alarm when someone unauthorized and hostile, the PCs, shows up. Its up to the GM what to do about that. They can simply fudge it so the alarm never goes off (or maybe the players are clever enough to spell their way to that result). Alternately some GMs will just blow the whole caper right there. Later they can devise some alternate path, or in some cases a module writer will suggest or even write in one. Modules are mass market products, they are not designed for you, Mr Sophisticated GM. They are written for Joe Beer & Pretzels DM, who will not grok your techniques and isn't really going to read the DMG anyway, certainly not carefully. [/QUOTE]
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