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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8275319" data-attributes="member: 16814"><p>You've decided that something -- I'm not sure what, really -- is like something in another field that you feel is entirely discredited and so it must be incorrect? Meanwhile, you're into the new hotness in this other field, and it doesn't have the same problem as the discredited model, so that must mean that how you feel about games is similarly nifty cool compared to the... other thing?</p><p></p><p>I mean, if I guess, the "thing" you're disagreeing with is that people aren't all happy with the GM just making it up and not following the rules? If so, this is a terrible take -- there's lots of evidence anywhere you care to look that people very much care about how the rules work and expect them to be followed. A bit more and you can find evidence that people dislike pure ad libbing by the GM. I'm one of those people, though, in case you don't wish to go looking -- I'd be very frustrated in a game where the GM felt it okay to ignore the rules whenever they thought it would make for a better experience. That's not at all what I'm looking for in a game.</p><p></p><p>If not that, then I'm guessing you're questioning if other games actually work differently. Again, they're out there, you can look at them. Dungeon World is largely available for free online. There's lots of threads on ENW, and more elsewhere, that talk about how these games function very differently from games like 5e or BRP. This isn't a matter of a fad theory -- it's the difference between Monopoly and Risk. While Dungeon World share a huge number of trope and genre conventions with 5e -- it actually started as a way to make D&D into Story Now -- how it does things is radically different to the point that there is no way to recreate 5e play in Dungeon World and no way to recreate Dungeon World play in 5e.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8275319, member: 16814"] You've decided that something -- I'm not sure what, really -- is like something in another field that you feel is entirely discredited and so it must be incorrect? Meanwhile, you're into the new hotness in this other field, and it doesn't have the same problem as the discredited model, so that must mean that how you feel about games is similarly nifty cool compared to the... other thing? I mean, if I guess, the "thing" you're disagreeing with is that people aren't all happy with the GM just making it up and not following the rules? If so, this is a terrible take -- there's lots of evidence anywhere you care to look that people very much care about how the rules work and expect them to be followed. A bit more and you can find evidence that people dislike pure ad libbing by the GM. I'm one of those people, though, in case you don't wish to go looking -- I'd be very frustrated in a game where the GM felt it okay to ignore the rules whenever they thought it would make for a better experience. That's not at all what I'm looking for in a game. If not that, then I'm guessing you're questioning if other games actually work differently. Again, they're out there, you can look at them. Dungeon World is largely available for free online. There's lots of threads on ENW, and more elsewhere, that talk about how these games function very differently from games like 5e or BRP. This isn't a matter of a fad theory -- it's the difference between Monopoly and Risk. While Dungeon World share a huge number of trope and genre conventions with 5e -- it actually started as a way to make D&D into Story Now -- how it does things is radically different to the point that there is no way to recreate 5e play in Dungeon World and no way to recreate Dungeon World play in 5e. [/QUOTE]
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