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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8275330" data-attributes="member: 16814"><p>Okay, strange statement from someone quoting IP law to try to make a completely unrelated point.</p><p></p><p>No, they haven't hacked it into very different games. It is still a game about moving armies around and taking territories. It isn't a game about solving a murder, like clue, or turning friends and family into murderous rage-machines like Monopoly. They've added to the base of the game, but they haven't made it something actually different in kind. If I want to play Monopoly, I will not reach for any version of Risk.</p><p></p><p>Wait, the thread is about a comparison between D&D and "indie" games but you've decided that point is moot (I question the continued participation in that discussion, but okay) and decided to go with the orthodoxy of D&D only -- an odd statement for an old punk with authority problems.</p><p></p><p>This issue is that you think your play agenda is paramount to others -- that if people just liked the game like you like it then everything will be okay. It's a bad take to think that D&D should 1) suit you specifically and 2) that other play agendas do not exist. 5e is the most feedback based game on the market -- it has had much more community feedback than any other game out there, but before and during development and continuing into the sustainment of the game and production of additional products. That you think that WotC is missing the boat for the majority of players is a strange, rather ego-centric take on things. WotC doesn't seem to be hurting for not following your desires.</p><p></p><p>I mean, 5e is the absolute most successful RPG ever, by any measure that's remotely objective. If WotC is shooting itself in the foot by having the most popular RPG ever, then what hope does anyone else have?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8275330, member: 16814"] Okay, strange statement from someone quoting IP law to try to make a completely unrelated point. No, they haven't hacked it into very different games. It is still a game about moving armies around and taking territories. It isn't a game about solving a murder, like clue, or turning friends and family into murderous rage-machines like Monopoly. They've added to the base of the game, but they haven't made it something actually different in kind. If I want to play Monopoly, I will not reach for any version of Risk. Wait, the thread is about a comparison between D&D and "indie" games but you've decided that point is moot (I question the continued participation in that discussion, but okay) and decided to go with the orthodoxy of D&D only -- an odd statement for an old punk with authority problems. This issue is that you think your play agenda is paramount to others -- that if people just liked the game like you like it then everything will be okay. It's a bad take to think that D&D should 1) suit you specifically and 2) that other play agendas do not exist. 5e is the most feedback based game on the market -- it has had much more community feedback than any other game out there, but before and during development and continuing into the sustainment of the game and production of additional products. That you think that WotC is missing the boat for the majority of players is a strange, rather ego-centric take on things. WotC doesn't seem to be hurting for not following your desires. I mean, 5e is the absolute most successful RPG ever, by any measure that's remotely objective. If WotC is shooting itself in the foot by having the most popular RPG ever, then what hope does anyone else have? [/QUOTE]
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