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General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="KainGuru" data-source="post: 8275355" data-attributes="member: 31667"><p>No I'm just saying that what works for me. People constantly complain about not liking DnD, ironic given its popularity. But I wonder if this is simply a dislike of base mechanics or.dislike of the flavour of mechanics. 5e does have very adjustable mechanics but people are often unwillingly to turn the dials even when you can see they really want to. It's a conundrum for WoTC, I don't think it intentional at all rather its an accident of the feedback process they used ie: having given feedback we get 5e, there is an unfortunate artifact of that which is to assume that the feedback informed dialled in game is the best version possible akin to decision making and peer pressure/conformity. The best solutions aren't for everyone, every sample has outliers and those outliers are the issue: they shouldn't feel like outliers because they want a different flavour of game. There is a sort of orthodoxy that, again, unintentionally dominates the games culture. There is no easy fix to this - because WoTC do give the option BUT, as another poster points out, the default game has all the dials set on high and 8 see that as inhibiting.</p><p></p><p>If you want a certain flavour of game from the outset - save yourself time and go for a game designed to accommodate that. If your game evolves into a change of style should you abandon the game you've invested in and played or adapt it? As I said I'm not arguing indie games do.some things better (which is why I believe that point is moot) I'm arguing that you can still do what you want with what you have. Recall when you were younger with less disposable income, those game books still aren't cheap and changing system isn't always an option for some people simply as an economic.limitation.</p></blockquote><p></p>
[QUOTE="KainGuru, post: 8275355, member: 31667"] No I'm just saying that what works for me. People constantly complain about not liking DnD, ironic given its popularity. But I wonder if this is simply a dislike of base mechanics or.dislike of the flavour of mechanics. 5e does have very adjustable mechanics but people are often unwillingly to turn the dials even when you can see they really want to. It's a conundrum for WoTC, I don't think it intentional at all rather its an accident of the feedback process they used ie: having given feedback we get 5e, there is an unfortunate artifact of that which is to assume that the feedback informed dialled in game is the best version possible akin to decision making and peer pressure/conformity. The best solutions aren't for everyone, every sample has outliers and those outliers are the issue: they shouldn't feel like outliers because they want a different flavour of game. There is a sort of orthodoxy that, again, unintentionally dominates the games culture. There is no easy fix to this - because WoTC do give the option BUT, as another poster points out, the default game has all the dials set on high and 8 see that as inhibiting. If you want a certain flavour of game from the outset - save yourself time and go for a game designed to accommodate that. If your game evolves into a change of style should you abandon the game you've invested in and played or adapt it? As I said I'm not arguing indie games do.some things better (which is why I believe that point is moot) I'm arguing that you can still do what you want with what you have. Recall when you were younger with less disposable income, those game books still aren't cheap and changing system isn't always an option for some people simply as an economic.limitation. [/QUOTE]
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