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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8275375" data-attributes="member: 16814"><p>Heh. I mean, this very statement you've made here? Very telling in it's lack of general exposure to other systems or other ways of doing things. It's a very narrow view from a very narrow set of experience. I disagree with most of it. 5e doesn't have terribly adjustable mechanics -- it's locked into the D&D genre of things very tightly and therefore "adjustable" is doing a lot of work for the level of system rewrite necessary to achieve a non-D&D genre game. The dials on 5e are certainly no where near an 8, for whatever that means. 5e is very loose in most of it's gameplay outside of combat and spells. WotC is doing a great job, and ignoring outliers is exactly what you need to do. The assumption you've made here is that its possible to accomodate the outliers in the same game system that supports what the middle wants. I mean, that should be immediately apparent in what I've told you about what I want from a game being rather different from what you're expounding and in an incompatible way -- you want looser controls for more GM authority over outcomes, and I want less. You can't do both, here.</p><p></p><p>And this is one of the big swap in arguments in the thread. When the general statement is challenged, switch to the idea that you're not trying to do a really different thing, you just want to add a short burst of flavor to an existing game. It's tiresome, because this is the motte to the bailey argument that 5e can do anything. It's the retreat under pressure to a less contestable concept. Sure, if you just want a short burst of flavor in an existing game you should probably look to see how you can do that. But, this is always going to face the problem that any such solution will be either surface level paint and/or will not work without excessive GM Force applied to the system and game. This is true of many systems, but not all. The large problem in 5e is that you can do a bunch of flavoring, so long as the main flavor is D&D. And, quite often, D&D doesn't mesh well with other flavors, so the GM has to force the issue. That's not an ideal situation.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8275375, member: 16814"] Heh. I mean, this very statement you've made here? Very telling in it's lack of general exposure to other systems or other ways of doing things. It's a very narrow view from a very narrow set of experience. I disagree with most of it. 5e doesn't have terribly adjustable mechanics -- it's locked into the D&D genre of things very tightly and therefore "adjustable" is doing a lot of work for the level of system rewrite necessary to achieve a non-D&D genre game. The dials on 5e are certainly no where near an 8, for whatever that means. 5e is very loose in most of it's gameplay outside of combat and spells. WotC is doing a great job, and ignoring outliers is exactly what you need to do. The assumption you've made here is that its possible to accomodate the outliers in the same game system that supports what the middle wants. I mean, that should be immediately apparent in what I've told you about what I want from a game being rather different from what you're expounding and in an incompatible way -- you want looser controls for more GM authority over outcomes, and I want less. You can't do both, here. And this is one of the big swap in arguments in the thread. When the general statement is challenged, switch to the idea that you're not trying to do a really different thing, you just want to add a short burst of flavor to an existing game. It's tiresome, because this is the motte to the bailey argument that 5e can do anything. It's the retreat under pressure to a less contestable concept. Sure, if you just want a short burst of flavor in an existing game you should probably look to see how you can do that. But, this is always going to face the problem that any such solution will be either surface level paint and/or will not work without excessive GM Force applied to the system and game. This is true of many systems, but not all. The large problem in 5e is that you can do a bunch of flavoring, so long as the main flavor is D&D. And, quite often, D&D doesn't mesh well with other flavors, so the GM has to force the issue. That's not an ideal situation. [/QUOTE]
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